You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdepim/akregator/src/mk4storage/metakit/src/column.cpp

1534 lines
36 KiB

// column.cpp --
// $Id$
// This is part of Metakit, the homepage is http://www.equi4.com/metakit/
/** @file
* Implements c4_Column, c4_ColOfInts, and c4_ColIter
*/
#include "header.h"
#include "column.h"
#include "persist.h"
#if !q4_INLINE
#include "column.inl"
#endif
/////////////////////////////////////////////////////////////////////////////
#if !HAVE_MEMMOVE && !HAVE_BCOPY
// in case we have no library memmove, or one that can't handle overlap
void f4_memmove (void* to_, const void* from_, int n_)
{
char* to = (char*) to_;
const char* from = (const char*) from_;
if (to + n_ <= from || from + n_ <= to)
memcpy(to, from, n_);
else if (to < from)
while (--n_ >= 0)
*to++ = *from++;
else if (to > from)
while (--n_ >= 0)
to[n_] = from[n_];
}
#endif
/////////////////////////////////////////////////////////////////////////////
// c4_Column
c4_Column::c4_Column (c4_Persist* persist_)
: _position (0), _size (0), _persist (persist_), _gap (0),
_slack (0), _dirty (false)
{
}
#if q4_CHECK
// debugging version to verify that the internal data is consistent
void c4_Column::Validate() const
{
d4_assert(0 <= _slack && _slack < kSegMax);
if (_segments.GetSize() == 0)
return; // ok, not initialized
d4_assert(_gap <= _size);
int n = fSegIndex(_size + _slack);
d4_assert(n == _segments.GetSize() - 1);
t4_byte* p = (t4_byte*) _segments.GetAt(n);
if (fSegRest(_size + _slack) == 0)
d4_assert(p == 0);
else
d4_assert(p != 0);
while (--n >= 0) {
t4_byte* p = (t4_byte*) _segments.GetAt(n);
d4_assert(p != 0);
}
}
#else
// nothing, so inline this thing to avoid even the calling overhead
d4_inline void c4_Column::Validate() const
{
}
#endif
c4_Column::~c4_Column ()
{
Validate();
ReleaseAllSegments();
// this is needed to remove this column from the cache
d4_assert(_slack == 0);
FinishSlack();
_slack = -1; // bad value in case we try to set up again (!)
}
c4_Strategy& c4_Column::Strategy() const
{
d4_assert(_persist != 0);
return _persist->Strategy();
}
bool c4_Column::IsMapped() const
{
return _position > 1 && _persist != 0 && Strategy()._mapStart != 0;
}
bool c4_Column::UsesMap(const t4_byte* ptr_) const
{
// the most common falsifying case is checked first
return _persist != 0 && ptr_ >= Strategy()._mapStart &&
Strategy()._dataSize != 0 && // added 2003-05-08, thx V DeMarco
ptr_ - Strategy()._mapStart < Strategy()._dataSize;
}
bool c4_Column::RequiresMap() const
{
if (_persist != 0 && Strategy()._mapStart != 0)
for (int i = _segments.GetSize(); --i >= 0; )
if (UsesMap((t4_byte*) _segments.GetAt(i)))
return true;
return false;
}
void c4_Column::ReleaseSegment(int index_)
{
t4_byte* p = (t4_byte*) _segments.GetAt(index_);
if (!UsesMap(p))
delete [] p;
}
void c4_Column::ReleaseAllSegments()
{
//for (int i = 0; i < _segments.GetSize(); ++i)
for (int i = _segments.GetSize(); --i >= 0; )
ReleaseSegment(i); // last one might be a null pointer
_segments.SetSize(0);
_gap = 0;
_slack = 0;
if (_size == 0)
_position = 0;
_dirty = false;
}
//@func Define where data is on file, or setup buffers (opt cleared).
void c4_Column::SetLocation(t4_i32 pos_, t4_i32 size_)
{
d4_assert(size_ > 0 || pos_ == 0);
ReleaseAllSegments();
_position = pos_;
_size = size_;
// There are two position settings:
//
// 0 = raw buffer, no file access
// >1 = file position from where data can be loaded on demand
_dirty = pos_ == 0;
}
void c4_Column::PullLocation(const t4_byte*& ptr_)
{
d4_assert(_segments.GetSize() == 0);
_size = PullValue(ptr_);
_position = 0;
if (_size > 0) {
_position = PullValue(ptr_);
if (_position > 0) {
d4_assert(_persist != 0);
_persist->OccupySpace(_position, _size);
}
}
_dirty = false;
}
//@func How many contiguous bytes are there at a specified position.
int c4_Column::AvailAt(t4_i32 offset_) const
{
d4_assert(offset_ <= _size);
d4_assert(_gap <= _size);
t4_i32 limit = _gap;
if (offset_ >= _gap) {
offset_ += _slack;
limit = _size + _slack;
}
int count = kSegMax - fSegRest(offset_);
if (offset_ + count > limit)
count = (int) (limit - offset_);
// either some real data or it must be at the very end of all data
d4_assert(0 < count && count <= kSegMax ||
count == 0 && offset_ == _size + _slack);
return count;
}
void c4_Column::SetupSegments()
{
d4_assert(_segments.GetSize() == 0);
d4_assert(_gap == 0);
d4_assert(_slack == 0);
// The last entry in the _segments array is either a partial block
// or a null pointer, so calling "fSegIndex(_size)" is always allowed.
int n = fSegIndex(_size) + 1;
_segments.SetSize(n);
// treat last block differently if it is a partial entry
int last = n;
if (fSegRest(_size))
--last; // this block is partial, size is 1 .. kSegMax-1
else
--n; // the last block is left as a null pointer
int id = -1;
if (_position < 0) { // special aside id, figure out the real position
d4_assert(_persist != 0);
id = ~_position;
_position = _persist->LookupAside(id);
d4_assert(_position >= 0);
}
if (IsMapped()) {
// setup for mapped files is quick, just fill in the pointers
d4_assert(_position > 1);
d4_assert(_position + (n-1) * kSegMax <= Strategy()._dataSize);
const t4_byte* map = Strategy()._mapStart + _position;
for (int i = 0; i < n; ++i) {
_segments.SetAt(i, (t4_byte*) map); // loses const
map += kSegMax;
}
} else {
int chunk = kSegMax;
t4_i32 pos = _position;
// allocate buffers, load them if necessary
for (int i = 0; i < n; ++i) {
if (i == last)
chunk = fSegRest(_size);
t4_byte* p = d4_new t4_byte [chunk];
_segments.SetAt(i, p);
if (_position > 0) {
d4_dbgdef(int n =)
Strategy().DataRead(pos, p, chunk);
d4_assert(n == chunk);
pos += chunk;
}
}
}
if (id >= 0) {
d4_assert(_persist != 0);
_persist->ApplyAside(id, *this);
}
Validate();
}
//@func Makes sure the requested data is in a modifiable buffer.
t4_byte* c4_Column::CopyNow(t4_i32 offset_)
{
d4_assert(offset_ <= _size);
_dirty = true;
const t4_byte* ptr = LoadNow(offset_);
if (UsesMap(ptr)) {
if (offset_ >= _gap)
offset_ += _slack;
// this will only force creation of a buffer
ptr = CopyData(offset_, offset_, 0);
d4_assert(!UsesMap(ptr));
}
return (t4_byte*) ptr;
}
//@func Copies data, creating a buffer if needed. Must be in single segment.
t4_byte* c4_Column::CopyData(t4_i32 to_, t4_i32 from_, int count_)
{
int i = fSegIndex(to_);
t4_byte* p = (t4_byte*) _segments.GetAt(i);
if (UsesMap(p)) {
int n = kSegMax;
if (fSegOffset(i) + n > _size + _slack)
n = (int) (_size + _slack - fSegOffset(i));
d4_assert(n > 0);
t4_byte* q = d4_new t4_byte [n];
memcpy(q, p, n); // some copying can be avoided, overwritten below...
_segments.SetAt(i, q);
p = q;
}
p += fSegRest(to_);
if (count_ > 0) {
d4_assert(fSegIndex(to_ + count_ - 1) == i);
const t4_byte* src = (const t4_byte*) _segments.GetAt(fSegIndex(from_));
d4_memmove(p, src + fSegRest(from_), count_);
}
return p;
}
/*
* Resizing a segmented vector can be a complicated operation.
* For now, simply making it work in all cases is the first priority.
*
* A major simplification - and good performance improvement - is caused
* by the trick of maintaining a "gap" in the data, which can be "moved"
* around to allow fast insertion as well as simple (delayed) deletion.
*
* The only complexity comes from the fact that the gap must end up being
* less than one full segment in size. Therefore, insertion and removal
* across segment boundaries needs to handle a variety of situations.
*
* Since complete segments can be inserted quickly, this approach avoids
* lots of copying when consecutive insertions/deletions are clustered.
* Even random changes move half as much (on average) as without a gap.
*
* The price is the overhead of up to one segment of empty space, and the
* complexity of this code (all the magic is within this c4_Column class).
*/
void c4_Column::MoveGapUp(t4_i32 dest_)
{
d4_assert(dest_ <= _size);
d4_assert(_gap < dest_);
d4_assert(_slack > 0);
// forward loop to copy contents down, in little pieces if need be
while (_gap < dest_) {
int n = kSegMax - fSegRest(_gap);
t4_i32 curr = _gap + n;
if (curr > dest_)
curr = dest_;
// copy to [_gap..curr), which is inside one segment
d4_assert(_gap < curr);
d4_assert(fSegIndex(_gap) == fSegIndex(curr - 1));
// copy from [_gap + _slack .. curr + _slack), of the same size
t4_i32 fromBeg = _gap + _slack;
t4_i32 fromEnd = curr + _slack;
while (fromBeg < fromEnd) {
int k = kSegMax - fSegRest(fromBeg);
if (fromBeg + k > fromEnd)
k = (int) (fromEnd - fromBeg);
d4_assert(k > 0);
CopyData(_gap, fromBeg, k);
_gap += k;
fromBeg += k;
}
_gap = curr;
}
d4_assert(_gap == dest_);
}
void c4_Column::MoveGapDown(t4_i32 dest_)
{
d4_assert(dest_ <= _size);
d4_assert(_gap > dest_);
d4_assert(_slack > 0);
// reverse loop to copy contents up, in little pieces if need be
t4_i32 toEnd = _gap + _slack;
t4_i32 toBeg = dest_ + _slack;
while (toEnd > toBeg) {
int n = fSegRest(toEnd);
t4_i32 curr = toEnd - (n ? n : kSegMax);
if (curr < toBeg)
curr = toBeg;
// copy to [curr..toEnd), which is inside one segment
d4_assert(curr < toEnd);
d4_assert(fSegIndex(curr) == fSegIndex(toEnd - 1));
// copy from [fromBeg .. _gap), which has the same size
t4_i32 fromBeg = _gap - (toEnd - curr);
while (_gap > fromBeg) {
int k = fSegRest(_gap);
if (k == 0)
k = kSegMax;
if (_gap - k < fromBeg)
k = (int) (_gap - fromBeg);
d4_assert(k > 0);
toEnd -= k;
_gap -= k;
CopyData(toEnd, _gap, k);
}
}
d4_assert(_gap == dest_);
}
void c4_Column::MoveGapTo(t4_i32 pos_)
{
d4_assert(pos_ <= _size);
if (_slack == 0) // if there is no real gap, then just move it
_gap = pos_;
else if (_gap < pos_) // move the gap up, ie. some bytes down
MoveGapUp(pos_);
else if (_gap > pos_) // move the gap down, ie. some bytes up
if (_gap - pos_ > _size - _gap + fSegRest(pos_)) {
RemoveGap(); // it's faster to get rid of the gap instead
_gap = pos_;
}
else // normal case, move some bytes up
MoveGapDown(pos_);
d4_assert(_gap == pos_);
Validate();
}
void c4_Column::RemoveGap()
{
if (_slack > 0) {
if (_gap < _size)
MoveGapUp(_size);
d4_assert(_gap == _size); // the gap is now at the end
d4_assert(_slack < kSegMax);
// Case 1: gap is at start of segment
// ==================================
//
// G G+S
//
// | |
// :----+xx:
// | |
//
// i i+1 (limit)
//
// Case 2: gap is inside segment
// =============================
//
// G G+S
//
// | |
// :--+--+x:
// | |
//
// i i+1 (limit)
//
// Case 3: gap runs to end of segment
// ==================================
//
// G G+S
//
// | |
// :--+----:0000000:
// | | |
//
// i i+1 i+2 (limit)
//
// Case 4: gap is across two segments
// ==================================
//
// G G+S
//
// | |
// :--+----:-+xxxxx:
// | | |
//
// i i+1 i+2 (limit)
int i = fSegIndex(_gap);
int n = fSegRest(_gap);
if (n == 0) { // case 1
ReleaseSegment(i);
_segments.SetAt(i, 0);
} else {
if (n + _slack > kSegMax) // case 4
ReleaseSegment(i+1);
// truncate rest of segment
t4_byte* p = d4_new t4_byte [n];
memcpy(p, _segments.GetAt(i), n);
ReleaseSegment(i);
_segments.SetAt(i, p);
_segments.SetSize(i + 1);
}
_slack = 0;
}
Validate();
}
void c4_Column::Grow(t4_i32 off_, t4_i32 diff_)
{
d4_assert(off_ <= _size);
d4_assert(diff_ > 0);
if (_segments.GetSize() == 0)
SetupSegments();
Validate();
_dirty = true;
// move the gap so it starts where we want to insert
MoveGapTo(off_);
t4_i32 bigSlack = _slack;
if (bigSlack < diff_) { // only do more if this isn't good enough
// number of segments to insert
int n = fSegIndex(diff_ - _slack + kSegMax - 1);
d4_assert(n > 0);
int i1 = fSegIndex(_gap);
int i2 = fSegIndex(_gap + _slack);
bool moveBack = false;
if (i2 > i1) // cases 3 and 4
++i1;
else if (fSegRest(_gap)) // case 2
moveBack = true;
_segments.InsertAt(i1, 0, n);
for (int i = 0; i < n; ++i)
_segments.SetAt(i1 + i, d4_new t4_byte [(int) kSegMax]);
bigSlack += fSegOffset(n);
if (moveBack) {
d4_assert(i1 == fSegIndex(_gap));
// we have inserted too low, move bytes in front of gap back
CopyData(fSegOffset(i1), fSegOffset(i1 + n), fSegRest(_gap));
}
}
d4_assert(diff_ <= bigSlack && bigSlack < diff_ + kSegMax);
_gap += diff_;
_slack = (int) (bigSlack - diff_);
_size += diff_;
FinishSlack();
}
void c4_Column::Shrink(t4_i32 off_, t4_i32 diff_)
{
d4_assert(off_ <= _size);
d4_assert(diff_ > 0);
if (_segments.GetSize() == 0)
SetupSegments();
Validate();
_dirty = true;
// the simplification here is that we have in fact simply *two*
// gaps and we must merge them together and end up with just one
if (_slack > 0) {
if (_gap < off_) // if too low, move the gap up
MoveGapTo(off_);
else if (off_ + diff_ < _gap) // if too high, move down to end
MoveGapTo(off_ + diff_);
// the gap is now inside, or adjacent to, the deleted area
d4_assert(off_ <= _gap && _gap <= off_ + diff_);
}
_gap = off_;
// check whether the merged gap would cross a segment boundary
int i1 = fSegIndex(_gap);
int i2 = fSegIndex(_gap + _slack + diff_);
// drop complete segments, not a partially filled boundary
if (fSegRest(_gap))
++i1;
// moved up (was after the next if in the 1.7 May 28 build)
_slack += diff_;
_size -= diff_;
int n = i2 - i1;
if (n > 0) {
for (int i = i1; i < i2; ++i)
ReleaseSegment(i);
_segments.RemoveAt(i1, n);
// the logic in 1.7 of May 28 was warped (the assert "fix" was wrong)
d4_assert(_slack >= fSegOffset(n));
_slack -= fSegOffset(n);
}
d4_assert(0 <= _slack && _slack < 2 * kSegMax);
// if the gap is at the end, get rid of a partial segment after it
if (_gap == _size) {
int i = fSegIndex(_size + _slack);
if (i != fSegIndex(_gap)) {
d4_assert(i == fSegIndex(_gap) + 1);
d4_assert(i == _segments.GetSize() - 1);
ReleaseSegment(i);
_segments.SetAt(i, 0);
_slack -= fSegRest(_size + _slack);
d4_assert(_slack < kSegMax);
d4_assert(fSegRest(_gap + _slack) == 0);
}
}
// the slack may still be too large to leave as is
if (_slack >= kSegMax) {
// move the bytes just after the end of the gap one segment down
int x = fSegRest(_gap + _slack);
int r = kSegMax - x;
if (_gap + r > _size)
r = (int) (_size - _gap);
CopyData(_gap, _gap + _slack, r);
int i = fSegIndex(_gap + kSegMax - 1);
ReleaseSegment(i);
if (r + x < kSegMax)
_segments.SetAt(i, 0);
else
_segments.RemoveAt(i);
_slack -= r + x;
_gap += r;
}
// if we have no data anymore, make sure not to use the file map either
if (_size == 0 && _slack > 0)
CopyNow(0);
FinishSlack();
}
void c4_Column::FinishSlack()
{
Validate();
// optimization: if partial end segment easily fits in slack, move it down
t4_i32 gapEnd = _gap + _slack;
if (!fSegRest(gapEnd) && gapEnd >= _size + 500) {
// slack is at least 500 bytes more than the partial end segment
// also, the gap must end exactly on a segment boundary
int i = fSegIndex(gapEnd);
d4_assert(i == _segments.GetSize() - 1);
int n = _size - _gap;
CopyData(gapEnd - n, gapEnd, n);
ReleaseSegment(i);
_segments.SetAt(i, 0);
_slack -= n;
d4_assert(_slack >= 500);
Validate();
}
}
void c4_Column::SaveNow(c4_Strategy& strategy_, t4_i32 pos_)
{
if (_segments.GetSize() == 0)
SetupSegments();
// write all segments
c4_ColIter iter (*this, 0, _size);
while (iter.Next(kSegMax)) {
int n = iter.BufLen();
strategy_.DataWrite(pos_, iter.BufLoad(), n);
if (strategy_._failure != 0)
break;
pos_ += n;
}
}
const t4_byte* c4_Column::FetchBytes(t4_i32 pos_, int len_, c4_Bytes& buffer_, bool forceCopy_)
{
d4_assert(len_ > 0);
d4_assert(pos_ + len_ <= ColSize());
d4_assert(0 <= _slack && _slack < kSegMax);
c4_ColIter iter (*this, pos_, pos_ + len_);
iter.Next();
// most common case, all bytes are inside the same segment
if (!forceCopy_ && iter.BufLen() == len_)
return iter.BufLoad();
t4_byte* p = buffer_.SetBuffer(len_);
do {
d4_assert(iter.BufLen() > 0);
memcpy(p, iter.BufLoad(), iter.BufLen());
p += iter.BufLen();
} while (iter.Next());
d4_assert(p == buffer_.Contents() + len_);
return buffer_.Contents();
}
void c4_Column::StoreBytes(t4_i32 pos_, const c4_Bytes& buffer_)
{
int n = buffer_.Size();
if (n > 0) {
d4_assert(pos_ + n <= ColSize());
c4_ColIter iter (*this, pos_, pos_ + n);
const t4_byte* p = buffer_.Contents();
while (iter.Next(n)) {
d4_assert(iter.BufLen() > 0);
memcpy(iter.BufSave(), p, iter.BufLen());
p += iter.BufLen();
}
d4_assert(p == buffer_.Contents() + n);
}
}
/*
PushValue and PullValue deal with variable-sized storage of
one unsigned integer value of up to 32 bits. Depending on the
magnitude of the integer, 1..6 bytes are used to represent it.
Each byte holds 7 significant bits and one continuation bit.
This saves storage, but it is also byte order independent.
Negative values are stored as a zero byte plus positive value.
*/
t4_i32 c4_Column::PullValue(const t4_byte*& ptr_)
{
t4_i32 mask = *ptr_ ? 0 : ~0;
t4_i32 v = 0;
for (;;) {
v = (v << 7) + *ptr_;
if (*ptr_++ & 0x80)
break;
}
return mask ^ (v - 0x80); // oops, last byte had bit 7 set
}
void c4_Column::PushValue(t4_byte*& ptr_, t4_i32 v_)
{
if (v_ < 0) {
v_ = ~v_;
*ptr_++ = 0;
}
int n = 0;
do
n += 7;
while ((v_ >> n) && n < 32);
while (n) {
n -= 7;
t4_byte b = (t4_byte) ((v_ >> n) & 0x7F);
if (!n)
b |= 0x80; // set bit 7 on the last byte
*ptr_++ = b;
}
}
void c4_Column::InsertData(t4_i32 index_, t4_i32 count_, bool clear_)
{
d4_assert(index_ <= ColSize());
if (count_ > 0) {
Grow(index_, count_);
// clear the contents, in separate chunks if necessary
if (clear_) {
c4_ColIter iter (*this, index_, index_ + count_);
while (iter.Next())
memset(iter.BufSave(), 0, iter.BufLen());
}
}
}
void c4_Column::RemoveData(t4_i32 index_, t4_i32 count_)
{
d4_assert(index_ + count_ <= ColSize());
if (count_ > 0)
Shrink(index_, count_);
}
/////////////////////////////////////////////////////////////////////////////
void c4_ColOfInts::Get_0b(int)
{
*(t4_i32*) _item = 0;
}
void c4_ColOfInts::Get_1b(int index_)
{
t4_i32 off = index_ >> 3;
d4_assert(off < ColSize());
*(t4_i32*) _item = (*LoadNow(off) >> (index_ & 7)) & 0x01;
}
void c4_ColOfInts::Get_2b(int index_)
{
t4_i32 off = index_ >> 2;
d4_assert(off < ColSize());
*(t4_i32*) _item = (*LoadNow(off) >> ((index_ & 3) << 1)) & 0x03;
}
void c4_ColOfInts::Get_4b(int index_)
{
t4_i32 off = index_ >> 1;
d4_assert(off < ColSize());
*(t4_i32*) _item = (*LoadNow(off) >> ((index_ & 1) << 2)) & 0x0F;
}
void c4_ColOfInts::Get_8i(int index_)
{
t4_i32 off = index_;
d4_assert(off < ColSize());
*(t4_i32*) _item = *(const signed char*) LoadNow(off);
}
void c4_ColOfInts::Get_16i(int index_)
{
t4_i32 off = index_ * (t4_i32) 2;
d4_assert(off + 2 <= ColSize());
const t4_byte* vec = LoadNow(off);
_item[0] = vec[0];
_item[1] = vec[1];
*(t4_i32*) _item = *(const short*) _item;
}
void c4_ColOfInts::Get_16r(int index_)
{
t4_i32 off = index_ * (t4_i32) 2;
d4_assert(off + 2 <= ColSize());
const t4_byte* vec = LoadNow(off);
// 2003-02-02 - gcc 3.2.1 on linux (!) fails to compile this
// sign-extension trick properly, use a temp buffer instead:
//*(t4_i32*) _item = *(const short*) _item;
t4_byte temp[2];
temp[1] = vec[0];
temp[0] = vec[1];
*(t4_i32*) _item = *(const short*) temp;
}
void c4_ColOfInts::Get_32i(int index_)
{
t4_i32 off = index_ * (t4_i32) 4;
d4_assert(off + 4 <= ColSize());
const t4_byte* vec = LoadNow(off);
_item[0] = vec[0];
_item[1] = vec[1];
_item[2] = vec[2];
_item[3] = vec[3];
}
void c4_ColOfInts::Get_32r(int index_)
{
t4_i32 off = index_ * (t4_i32) 4;
d4_assert(off + 4 <= ColSize());
const t4_byte* vec = LoadNow(off);
_item[3] = vec[0];
_item[2] = vec[1];
_item[1] = vec[2];
_item[0] = vec[3];
}
void c4_ColOfInts::Get_64i(int index_)
{
t4_i32 off = index_ * (t4_i32) 8;
d4_assert(off + 8 <= ColSize());
const t4_byte* vec = LoadNow(off);
for (int i = 0; i < 8; ++i)
_item[i] = vec[i];
}
void c4_ColOfInts::Get_64r(int index_)
{
t4_i32 off = index_ * (t4_i32) 8;
d4_assert(off + 8 <= ColSize());
const t4_byte* vec = LoadNow(off);
for (int i = 0; i < 8; ++i)
_item[7-i] = vec[i];
}
/////////////////////////////////////////////////////////////////////////////
static int fBitsNeeded(t4_i32 v)
{
if ((v >> 4) == 0) {
static int bits[] = { 0, 1, 2, 2, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4 };
return bits[(int) v];
}
if (v < 0) // first flip all bits if bit 31 is set
v = ~ v; // ... bit 31 is now always zero
// then check if bits 15-31 used (32b), 7-31 used (16b), else (8b)
return v >> 15 ? 32 : v >> 7 ? 16 : 8;
}
bool c4_ColOfInts::Set_0b(int, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
return v == 0;
}
bool c4_ColOfInts::Set_1b(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_ >> 3;
d4_assert(off < ColSize());
index_ &= 7;
t4_byte* p = CopyNow(off);
*p = (*p & ~(1 << index_)) | (((t4_byte) v & 1) << index_);
return (v >> 1) == 0;
}
bool c4_ColOfInts::Set_2b(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_ >> 2;
d4_assert(off < ColSize());
const int n = (index_ & 3) << 1;
t4_byte* p = CopyNow(off);
*p = (*p & ~(0x03 << n)) | (((t4_byte) v & 0x03) << n);
return (v >> 2) == 0;
}
bool c4_ColOfInts::Set_4b(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_ >> 1;
d4_assert(off < ColSize());
const int n = (index_ & 1) << 2;
t4_byte* p = CopyNow(off);
*p = (*p & ~(0x0F << n)) | (((t4_byte) v & 0x0F) << n);
return (v >> 4) == 0;
}
// avoid a bug in MS EVC 3.0's code gen for ARM (i.e. WinCE)
#ifdef _ARM_
#pragma optimize("g",off)
#endif
bool c4_ColOfInts::Set_8i(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_;
d4_assert(off < ColSize());
*(char*) CopyNow(off) = (char) v;
return v == (signed char) v;
}
#ifdef _ARM_
#pragma optimize("",on)
#endif
bool c4_ColOfInts::Set_16i(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_ * (t4_i32) 2;
d4_assert(off + 2 <= ColSize());
*(short*) CopyNow(off) = (short) v;
return v == (short) v;
}
bool c4_ColOfInts::Set_16r(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_byte buf [2];
*(short*) buf = (short) v;
t4_i32 off = index_ * (t4_i32) 2;
d4_assert(off + 2 <= ColSize());
t4_byte* vec = CopyNow(off);
vec[1] = buf[0];
vec[0] = buf[1];
return v == (short) v;
}
bool c4_ColOfInts::Set_32i(int index_, const t4_byte* item_)
{
t4_i32 v = *(const t4_i32*) item_;
t4_i32 off = index_ * (t4_i32) 4;
d4_assert(off + 4 <= ColSize());
*(t4_i32*) CopyNow(off) = (t4_i32) v;
return true;
}
bool c4_ColOfInts::Set_32r(int index_, const t4_byte* item_)
{
t4_i32 off = index_ * (t4_i32) 4;
d4_assert(off + 4 <= ColSize());
t4_byte* vec = CopyNow(off);
vec[3] = item_[0];
vec[2] = item_[1];
vec[1] = item_[2];
vec[0] = item_[3];
return true;
}
bool c4_ColOfInts::Set_64i(int index_, const t4_byte* item_)
{
t4_i32 off = index_ * (t4_i32) 8;
d4_assert(off + 8 <= ColSize());
t4_byte* vec = CopyNow(off);
for (int i = 0; i < 8; ++i)
vec[i] = item_[i];
return true;
}
bool c4_ColOfInts::Set_64r(int index_, const t4_byte* item_)
{
t4_i32 off = index_ * (t4_i32) 8;
d4_assert(off + 8 <= ColSize());
t4_byte* vec = CopyNow(off);
for (int i = 0; i < 8; ++i)
vec[7-i] = item_[i];
return true;
}
/////////////////////////////////////////////////////////////////////////////
c4_ColOfInts::c4_ColOfInts (c4_Persist* persist_, int width_)
: c4_Column (persist_),
_getter (&c4_ColOfInts::Get_0b), _setter (&c4_ColOfInts::Set_0b),
_currWidth (0), _dataWidth (width_), _numRows (0), _mustFlip (false)
{
}
void c4_ColOfInts::ForceFlip()
{
_mustFlip = true;
}
int c4_ColOfInts::RowCount() const
{
d4_assert(_numRows >= 0);
return _numRows;
}
int c4_ColOfInts::CalcAccessWidth(int numRows_, t4_i32 colSize_)
{
d4_assert(numRows_ > 0);
int w = (int) ((colSize_ << 3) / numRows_);
// deduce sub-byte sizes for small vectors, see c4_ColOfInts::Set
if (numRows_ <= 7 && 0 < colSize_ && colSize_ <= 6) {
static t4_byte realWidth [][6] = {
// sz = 1: 2: 3: 4: 5: 6:
{ 8, 16, 1, 32, 2, 4 }, // n = 1
{ 4, 8, 1, 16, 2, 0 }, // n = 2
{ 2, 4, 8, 1, 0, 16 }, // n = 3
{ 2, 4, 0, 8, 1, 0 }, // n = 4
{ 1, 2, 4, 0, 8, 0 }, // n = 5
{ 1, 2, 4, 0, 0, 8 }, // n = 6
{ 1, 2, 0, 4, 0, 0 }, // n = 7
};
w = realWidth [numRows_-1] [(int) colSize_ - 1];
d4_assert(w > 0);
}
return (w & (w - 1)) == 0 ? w : -1;
}
void c4_ColOfInts::SetRowCount(int numRows_)
{
_numRows = numRows_;
if (numRows_ > 0) {
int w = CalcAccessWidth(numRows_, ColSize());
d4_assert(w >= 0);
SetAccessWidth(w);
}
}
void c4_ColOfInts::FlipBytes()
{
if (_currWidth > 8) {
int step = _currWidth >> 3;
c4_ColIter iter (*this, 0, ColSize());
while (iter.Next(step)) {
t4_byte* data = iter.BufSave();
d4_assert(data != 0);
for (int j = 0; j < step; ++j) {
t4_byte c = data[j];
data[j] = data[step-j-1];
data[step-j-1] = c;
}
}
}
}
void c4_ColOfInts::SetAccessWidth(int bits_)
{
d4_assert((bits_ & (bits_ - 1)) == 0);
int l2bp1 = 0; // "log2 bits plus one" needed to represent value
while (bits_) {
++l2bp1;
bits_ >>= 1;
}
d4_assert(0 <= l2bp1 && l2bp1 < 8);
_currWidth = (1 << l2bp1) >> 1;
if (l2bp1 > 4 && (_mustFlip || Persist() != 0 && Strategy()._bytesFlipped))
l2bp1 += 3; // switch to the trailing entries for byte flipping
// Metrowerks Codewarrior 11 is dumb, it requires the "&c4_ColOfInts::"
static tGetter gTab [] =
{
&c4_ColOfInts::Get_0b, // 0: 0 bits/entry
&c4_ColOfInts::Get_1b, // 1: 1 bits/entry
&c4_ColOfInts::Get_2b, // 2: 2 bits/entry
&c4_ColOfInts::Get_4b, // 3: 4 bits/entry
&c4_ColOfInts::Get_8i, // 4: 8 bits/entry
&c4_ColOfInts::Get_16i, // 5: 16 bits/entry
&c4_ColOfInts::Get_32i, // 6: 32 bits/entry
&c4_ColOfInts::Get_64i, // 7: 64 bits/entry
&c4_ColOfInts::Get_16r, // 8: 16 bits/entry, reversed
&c4_ColOfInts::Get_32r, // 9: 32 bits/entry, reversed
&c4_ColOfInts::Get_64r, // 10: 64 bits/entry, reversed
};
static tSetter sTab [] =
{
&c4_ColOfInts::Set_0b, // 0: 0 bits/entry
&c4_ColOfInts::Set_1b, // 1: 1 bits/entry
&c4_ColOfInts::Set_2b, // 2: 2 bits/entry
&c4_ColOfInts::Set_4b, // 3: 4 bits/entry
&c4_ColOfInts::Set_8i, // 4: 8 bits/entry
&c4_ColOfInts::Set_16i, // 5: 16 bits/entry
&c4_ColOfInts::Set_32i, // 6: 32 bits/entry
&c4_ColOfInts::Set_64i, // 7: 64 bits/entry
&c4_ColOfInts::Set_16r, // 8: 16 bits/entry, reversed
&c4_ColOfInts::Set_32r, // 9: 32 bits/entry, reversed
&c4_ColOfInts::Set_64r, // 10: 64 bits/entry, reversed
};
d4_assert(l2bp1 < sizeof gTab / sizeof *gTab);
_getter = gTab[l2bp1];
_setter = sTab[l2bp1];
d4_assert(_getter != 0 && _setter != 0);
}
int c4_ColOfInts::ItemSize(int)
{
return _currWidth >= 8 ? _currWidth >> 3 : - _currWidth;
}
const void* c4_ColOfInts::Get(int index_, int& length_)
{
d4_assert(sizeof _item >= _dataWidth);
(this->*_getter)(index_);
length_ = _dataWidth;
return _item;
}
void c4_ColOfInts::Set(int index_, const c4_Bytes& buf_)
{
d4_assert(buf_.Size() == _dataWidth);
if ((this->*_setter)(index_, buf_.Contents()))
return;
d4_assert(buf_.Size() == sizeof (t4_i32));
int n = fBitsNeeded(*(const t4_i32*) buf_.Contents());
if (n > _currWidth) {
int k = RowCount();
t4_i32 oldEnd = ColSize();
t4_i32 newEnd = ((t4_i32) k * n + 7) >> 3;
if (newEnd > oldEnd) {
InsertData(oldEnd, newEnd - oldEnd, _currWidth == 0);
// 14-5-2002: need to get rid of gap in case it risks not being a
// multiple of the increased size (bug, see s46 regression test)
//
// Example scenario: gap size is odd, data gets resized to 2/4-byte
// ints, data at end fits without moving gap to end, then we end
// up with a vector that has an int split *across* the gap - this
// commits just fine, but access to that split int is now bad.
//
// Lesson: need stricter/simpler consistency, it's way too complex!
if (n > 8)
RemoveGap();
}
// data value exceeds width, expand to new size and repeat
if (_currWidth > 0) {
d4_assert(n % _currWidth == 0); // must be expanding by a multiple
// To expand, we start by inserting a new appropriate chunk
// at the end, and expand the entries in place (last to first).
tGetter oldGetter = _getter;
SetAccessWidth(n);
d4_assert(sizeof _item >= _dataWidth);
// this expansion in place works because it runs backwards
while (--k >= 0) {
(this->*oldGetter)(k);
(this->*_setter)(k, _item);
}
} else {
if (_dataWidth > (int) sizeof (t4_i32))
n = _dataWidth << 3; // don't trust setter result, use max instead
SetAccessWidth(n);
}
// now repeat the failed call to _setter
/* bool f = */ (this->*_setter)(index_, buf_.Contents());
//? d4_assert(f);
}
}
t4_i32 c4_ColOfInts::GetInt(int index_)
{
int n;
const void* p = Get(index_, n);
d4_assert(n == sizeof (t4_i32));
return *(const t4_i32*) p;
}
void c4_ColOfInts::SetInt(int index_, t4_i32 value_)
{
Set(index_, c4_Bytes (&value_, sizeof value_));
}
int c4_ColOfInts::DoCompare(const c4_Bytes& b1_, const c4_Bytes& b2_)
{
d4_assert(b1_.Size() == sizeof (t4_i32));
d4_assert(b2_.Size() == sizeof (t4_i32));
t4_i32 v1 = *(const t4_i32*) b1_.Contents();
t4_i32 v2 = *(const t4_i32*) b2_.Contents();
return v1 == v2 ? 0 : v1 < v2 ? -1 : +1;
}
void c4_ColOfInts::Insert(int index_, const c4_Bytes& buf_, int count_)
{
d4_assert(buf_.Size() == _dataWidth);
d4_assert(count_ > 0);
bool clear = true;
const t4_byte* ptr = buf_.Contents();
for (int i = 0; i < _dataWidth; ++i)
if (*ptr++) {
clear = false;
break;
}
ResizeData(index_, count_, clear);
if (!clear)
while (--count_ >= 0)
Set(index_++, buf_);
}
void c4_ColOfInts::Remove(int index_, int count_)
{
d4_assert(count_ > 0);
ResizeData(index_, - count_);
}
void c4_ColOfInts::ResizeData(int index_, int count_, bool clear_)
{
_numRows += count_;
if (!(_currWidth & 7)) { // not 1, 2, or 4
const t4_i32 w = (t4_i32) (_currWidth >> 3);
if (count_ > 0)
InsertData(index_ * w, count_ * w, clear_);
else
RemoveData(index_ * w, - count_ * w);
return;
}
d4_assert(_currWidth == 1 || _currWidth == 2 || _currWidth == 4);
/* _currwidth 1: 2: 4:
* shiftPos 3 2 1 shift the offset right this much
* maskPos 7 3 1 mask the offset with this
*/
const int shiftPos = _currWidth == 4 ? 1 : 4 - _currWidth;
const int maskPos = (1 << shiftPos) - 1;
// the following code is similar to c4_Column::Resize, but at bit level
// turn insertion into deletion by inserting entire bytes
if (count_ > 0) {
unsigned off = (unsigned) index_ >> shiftPos;
int gapBytes = (count_ + maskPos) >> shiftPos;
InsertData(off, gapBytes, clear_);
// oops, we might have inserted too low by a few entries
const int bits = (index_ & maskPos) * _currWidth;
if (bits) {
const int maskLow = (1 << bits) - 1;
// move the first few bits to start of inserted range
t4_byte* p = CopyNow(off + gapBytes);
t4_byte one = *p & maskLow;
*p &= ~maskLow;
* CopyNow(off) = one;
}
index_ += count_;
count_ -= gapBytes << shiftPos;
d4_assert(count_ <= 0);
}
// now perform a deletion using a forward loop to copy down
if (count_ < 0) {
c4_Bytes temp;
while (index_ < _numRows) {
int length;
const void* ptr = Get(index_ - count_, length);
Set(index_++, c4_Bytes (ptr, length));
}
}
else {
d4_assert(count_ == 0);
}
FixSize(false);
}
void c4_ColOfInts::FixSize(bool fudge_)
{
int n = RowCount();
t4_i32 needBytes = ((t4_i32) n * _currWidth + 7) >> 3;
// use a special trick to mark sizes less than 1 byte in storage
if (fudge_ && 1 <= n && n <= 4 && (_currWidth & 7)) {
const int shiftPos = _currWidth == 4 ? 1 : 4 - _currWidth;
static t4_byte fakeSizes [3][4] = { // n: 1: 2: 3: 4:
{ 6, 1, 2, 2 }, // 4-bit entries: 4b 8b 12b 16b
{ 5, 5, 1, 1 }, // 2-bit entries: 2b 4b 6b 8b
{ 3, 3, 4, 5 }, // 1-bit entries: 1b 2b 3b 4b
};
// The idea is to use an "impossible" size (ie. 5, for n = 2)
// to give information about the current bit packing density.
d4_assert(needBytes <= 2);
needBytes = fakeSizes [shiftPos-1] [n-1];
}
t4_i32 currSize = ColSize();
if (needBytes < currSize)
RemoveData(needBytes, currSize - needBytes);
else if (needBytes > currSize)
InsertData(currSize, needBytes - currSize, true);
}
/////////////////////////////////////////////////////////////////////////////
bool c4_ColIter::Next()
{
_pos += _len;
_len = _column.AvailAt(_pos);
_ptr = _column.LoadNow(_pos);
if (!_ptr)
_len = 0;
else if (_pos + _len >= _limit)
_len = _limit - _pos;
else { // 19990831 - optimization to avoid most copying
// while the end is adjacent to the next segment, extend it
while (_ptr + _len == _column.LoadNow(_pos + _len)) {
int n = _column.AvailAt(_pos + _len);
if (n == 0)
break; // may be a short column (strings)
_len += n;
if (_pos + _len >= _limit) {
_len = _limit - _pos;
break;
}
}
}
return _len > 0;
}
bool c4_ColIter::Next(int max_)
{
_pos += _len;
_len = _column.AvailAt(_pos);
_ptr = _column.LoadNow(_pos);
if (!_ptr)
_len = 0;
else if (_pos + _len > _limit)
_len = _limit - _pos;
if (_len <= 0)
return false;
if (_len > max_)
_len = max_;
return true;
}
/////////////////////////////////////////////////////////////////////////////