YaKuake – Quake-style terminal emulator
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Michele Calgaro f4fc7a0393
Removed admin submodule and autotools files.
4 months ago
..
default Removed admin submodule and autotools files. 4 months ago
plastik_dark Removed admin submodule and autotools files. 4 months ago
plastik_light Removed admin submodule and autotools files. 4 months ago
CMakeLists.txt cmake conversion 1 year ago
README Additional k => tde renaming and fixes 6 years ago

README

** What is a Yakuake skin?

A Yakuake skin, at present, is a collection of PNG image files and related
settings that allows modifying the visual appearance of the Yakuake window
frame, the window title bar and the tab bar along with the button controls
on them and the default title bar caption.


** How is a Yakuake skin composed?

A Yakuake skin consists of a main directory, the name of which is used by
the application to identify that skin, and the files within. Two required
files are title.skin and tabs.skin located immediately in that directory.
Both are INI-style text files which contain the paths of the pixmaps that
are to be applied to the title bar and tab bar interface elements, res-
pectively, as well as the coordinates of the buttons and additional infor-
mation about the skin, such as its display name, its author and the email
address of the author.

You should derive new skins from the default skin. Please remember to
change the name of the base skin directory (which serves as identifier),
the skin display name, and include author information.


** How should I package a Yakuake skin?

The "Skins" page in the Yakuake configuration dialog features an "Install
Skin" facility that can install Yakuake skin directories packaged as a
tar archive and optionally compressed using gzip or bzip2. Packages can be
installed from a local volume or a URL (using TDEIO).

In managing skins, Yakuake uses the name of the base skin directory loca-
ted within the tar archive as internal identifier for the skin. It should
be unique to your skin, i.e. ideally a simplified version of the proper
name of your skin.

The skin list on the "Skins" config dialog page reads the Name and Author
properties from the *.skin files to populate list items with information.
Additionally, it will try to load a 32x32px image file given via the Icon
property to show as artwork next to the skin name.