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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kbackgammon/engines/fibs/kbgfibs.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* Yo Emacs, this -*- C++ -*-
+
+ Copyright (C) 1999-2001 Jens Hoefkens
+ jens@hoefkens.com
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+ $Id$
+
+*/
+
+
+#ifndef __KBGFIBS_H
+#define __KBGFIBS_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <generic/kbgengine.h>
+
+#include "kplayerlist.h"
+#include "kbgfibschat.h"
+#include "kbginvite.h" // TODO
+
+#include <qstring.h>
+#include <qstringlist.h>
+#include <qregexp.h>
+
+#include <klocale.h>
+
+class QTimer;
+class QSocket;
+class QPopupMenu;
+class QCheckBox;
+
+class KAction;
+class KToggleAction;
+
+/**
+ *
+ * Special backgammon engine for games on the First Internet Backgammon Server
+ *
+ * @short The FIBS backgammon engine
+ * @author Jens Hoefkens <jens@hoefkens.com>
+ *
+ */
+class KBgEngineFIBS : public KBgEngine
+{
+ Q_OBJECT
+
+public:
+
+ /**
+ * Constructor
+ */
+ KBgEngineFIBS(QWidget *parent = 0, QString *name = 0, QPopupMenu *pmenu = 0);
+
+ /**
+ * Destructor
+ */
+ virtual ~KBgEngineFIBS();
+
+ /**
+ * Fills the engine-specific page into the notebook
+ */
+ virtual void getSetupPages(KDialogBase *nb);
+
+ virtual void setupOk();
+ virtual void setupDefault();
+ virtual void setupCancel();
+
+ /*
+ * Check with the engine if we can quit. This may require user
+ * interaction.
+ */
+ virtual bool queryClose();
+
+ /**
+ * About to be closed. Let the engine exit properly.
+ */
+ virtual bool queryExit();
+
+ virtual void start();
+
+
+public slots:
+
+ /**
+ * Read and save user settings to the config file
+ */
+ virtual void readConfig();
+ virtual void saveConfig();
+
+ /**
+ * Roll dice for the player w
+ */
+ virtual void rollDice(const int w);
+
+ /**
+ * Double the cube of player w
+ */
+ virtual void doubleCube(const int w);
+
+ /**
+ * A move has been made on the board - see the board class
+ * for the format of the string s
+ */
+ virtual void handleMove(QString *s);
+
+ /**
+ * Undo the last move
+ */
+ virtual void undo();
+
+ /**
+ * Redo the last move
+ */
+ virtual void redo();
+
+ /**
+ * Commit a move
+ */
+ virtual void done();
+
+
+ // ###########################################################################
+ //
+ //
+ //
+ // TODO TODO TODO TODO TODO TODO TODO
+ //
+ //
+ //
+ // ###########################################################################
+
+ /*
+ * Process the string cmd
+ */
+ void handleCommand(const QString &cmd);
+
+ void fibsRequestInvitation(const QString &player);
+
+ void personalMessage(const QString &msg);
+
+
+
+ /*
+ * Local configuration handling
+ */
+
+ void keepAlive();
+
+signals:
+
+ void serverString(const QString &s);
+
+ void fibsWhoInfo(const QString &line);
+ void fibsWhoEnd();
+ void fibsLogout(const QString &p);
+ void fibsLogin(const QString &p);
+
+ void fibsConnectionClosed();
+
+ void changePlayerStatus(const QString &, int, bool);
+
+ void chatMessage(const QString &msg);
+
+ void fibsStartNewGame(const QString &msg);
+ void gameOver();
+
+protected slots:
+
+ void invitationDone();
+ void inviteDialog();
+ void showList();
+ void showChat();
+
+ void endGame();
+
+private:
+
+ QTimer *keepaliveTimer;
+
+ QString pname[2];
+
+ QString currBoard, caption;
+
+ //KBgStatus *currBoard
+ //KBgFIBSBoard *boardHandler;
+
+ QStringList invitations;
+
+ /*
+ * special menu entries
+ */
+ int respMenuID, cmdMenuID, joinMenuID, optsMenuID;
+ QPopupMenu *respMenu, *cmdMenu, *joinMenu, *optsMenu;
+
+ /*
+ * child windows
+ */
+ KFibsPlayerList *playerlist;
+ KBgChat *chatWindow;
+ KBgInvite *invitationDlg;
+
+ /*
+ * Other stuff
+ */
+ QString lastMove;
+ int toMove;
+
+ QString lastAway;
+ bool playing;
+ bool redoPossible;
+ int undoCounter;
+
+ KAction *conAction, *disAction, *newAction, *invAction;
+
+ KAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack;
+
+ KToggleAction *chatAct, *listAct;
+
+
+ // ###########################################################################
+ //
+ //
+ //
+ // DONE DONE DONE DONE DONE DONE DONE
+ //
+ //
+ //
+ // ###########################################################################
+
+private:
+
+ /**
+ * Actions for responding to invitations. numJoin is he current
+ * number of active actions. The max. number of pending invitations
+ * is eight and this is hardcoded in a lot of places (not the least
+ * of which are the slots join_N().
+ */
+ KAction *actJoin[8];
+ int numJoin;
+
+protected slots:
+
+ /**
+ * Handle rawwho information for the purposes of the invitation
+ * submenu and the join entries
+ */
+ void changeJoin(const QString &info);
+
+ /**
+ * A player will be removed from the menu of pending invitations
+ * if necessary.
+ */
+ void cancelJoin(const QString &info);
+
+ /**
+ * We have up to 8 names in the join menu. They are the
+ * players that invited us to play games. Each action
+ * has its own slot and all slots call the common backend
+ * join().
+ */
+ void join(const QString &msg);
+
+ void join_0();
+ void join_1();
+ void join_2();
+ void join_3();
+ void join_4();
+ void join_5();
+ void join_6();
+ void join_7();
+
+ /**
+ * Simple slots that toggle FIBS server-side settings. The
+ * names of the functions reflect the name of the toggle on
+ * FIBS.
+ */
+ void toggle_greedy();
+ void toggle_ready();
+ void toggle_double();
+ void toggle_ratings();
+
+private:
+
+ /**
+ * Toggle actions for the FIBS server-side settings
+ */
+ enum FIBSOpt {OptReady, OptGreedy, OptDouble,
+ OptAllowPip, OptAutoMove, OptCrawford, OptSilent, OptRatings, OptMoves, NumFIBSOpt};
+ KToggleAction *fibsOpt[NumFIBSOpt];
+
+public slots:
+
+ /*
+ * Connection handling
+ * -------------------
+ */
+
+ // initiate asynchronous connection establishment
+ void connectFIBS();
+
+ // take the connection down
+ void disconnectFIBS();
+
+ // create a new account and connect
+ void newAccount();
+
+ // called when the connection is down
+ void connectionClosed();
+
+ // the hostname has been resolved
+ void hostFound();
+
+ // a connection error occurred
+ void connError(int f);
+
+ // connection has been established
+ void connected();
+
+ // data can be read from the socket
+ void readData();
+
+ // send the string s to the server
+ void sendData(const QString &s);
+
+protected:
+
+ // get the connection parameters
+ bool queryConnection(const bool newlogin);
+
+private:
+
+ // actual connection object
+ QSocket *connection;
+
+ // flag if we have login information or new account
+ bool login;
+
+protected slots:
+
+ /*
+ * FIBS command slots
+ * ------------------
+ */
+
+ // go away and leave a message
+ void away();
+
+ // come back after being away
+ void back();
+
+ // roll dice
+ virtual void roll();
+
+ // double the cube
+ virtual void cube();
+
+ // reload the board to the last known sane state
+ virtual void load();
+
+ // accept an offer
+ void accept();
+
+ // reject an offer
+ void reject();
+
+ // continue a multi game match
+ void match_conti();
+
+ // leave a multi game match
+ void match_leave();
+
+protected slots:
+
+ /*
+ * All strings received from the server are given to handleServerData() for
+ * identification and processing. It implements a limited state machine to
+ * handle the incoming data correctly. The whole function could probably be
+ * made more efficient, but it is not time critical (and it appears to be
+ * easier to understand this way).
+ */
+ void handleServerData(QString &line);
+
+protected:
+
+ enum RxStatus {RxIgnore, RxConnect, RxWhois, RxMotd, RxRating,
+ RxNewLogin, RxGoodbye, RxNormal};
+
+ int rxStatus, rxCount;
+
+ QString rxCollect;
+
+ /*
+ * The following functions handle the individual states
+ * of the handleServerData() state machine,
+ */
+ void handleMessageWhois(const QString &line);
+ void handleMessageRating(const QString &line);
+ void handleMessageMotd(const QString &line);
+ void handleMessageNewLogin(const QString &line);
+ void handleMessageConnect(const QString &line, const QString &rawline);
+ void handleMessageNormal(QString &line, QString &rawline);
+
+ /*
+ * The next enumeration and the array of regular expressions is needed for the
+ * message identification in handleServerData().
+ */
+ enum Pattern {Welcome, OwnInfo, NoLogin, BegRate, EndRate, HTML_lt, HTML_gt,
+ BoardSY, BoardSN, WhoisBG, WhoisE1, WhoisE2, WhoEnde, WhoInfo,
+ MotdBeg, MotdEnd, MsgPers, MsgDeli, MsgSave, ChatSay, ChatSht,
+ ChatWis, ChatKib, SelfSay, SelfSlf, SelfSht, SelfWis, SelfKib,
+ UserLin, UserLot, Goodbye, GameSav, RawBord, YouTurn, PlsMove,
+ BegWtch, EndWtch, BegBlnd, EndBlnd, BegGame, OneWave, TwoWave,
+ YouWave, Reload1, Reload2, GameBG1, GameBG2, GameRE1, GameRE2,
+ GameEnd, EndLose, EndVict, MatchB1, MatchB2, MatchB3, MatchB4,
+ RejAcpt, YouAway, YouAcpt, HelpTxt, Invite0, Invite1, Invite2,
+ Invite3, ConLeav, TabChar, PlsChar, OneName, TypJoin, YouBack,
+ YouMove, YouRoll, TwoStar, BoxHori, BoxVer1, BoxVer2, OthrNam,
+ YourNam, GivePwd, RetypeP, GreedyY, GreedyN, RejCont, AcptWin,
+ YouGive, DoubleY, DoubleN, KeepAlv, RatingY, RatingN,
+ NumPattern};
+
+ QRegExp pat[NumPattern];
+
+ /*
+ * This function is simply filling the pat[] array with the proper values.
+ */
+ void initPattern();
+
+private:
+
+ /*
+ * Local setup and config variables
+ * ================================
+ */
+
+ /*
+ * Various options
+ */
+ bool showMsg, whoisInvite;
+ QCheckBox *cbp, *cbi;
+
+ QCheckBox *cbk;
+ bool keepalive;
+
+ /*
+ * Connection setup
+ */
+ enum FIBSInfo {FIBSHost, FIBSPort, FIBSUser, FIBSPswd, NumFIBS};
+ QString infoFIBS[NumFIBS];
+ QLineEdit *lec[NumFIBS];
+
+ /*
+ * Auto messages
+ */
+ enum AutoMessages {MsgBeg, MsgLos, MsgWin, NumMsg};
+ QLineEdit *lem[NumMsg];
+ QCheckBox *cbm[NumMsg];
+ bool useAutoMsg[NumMsg];
+ QString autoMsg[NumMsg];
+};
+
+#endif // __KBGFIBS_H