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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbattleship/kbattleship/kbhorizontalstepstrategy.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbattleship/kbattleship/kbhorizontalstepstrategy.h')
-rw-r--r-- | kbattleship/kbattleship/kbhorizontalstepstrategy.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/kbattleship/kbattleship/kbhorizontalstepstrategy.h b/kbattleship/kbattleship/kbhorizontalstepstrategy.h new file mode 100644 index 00000000..4e68e4e7 --- /dev/null +++ b/kbattleship/kbattleship/kbhorizontalstepstrategy.h @@ -0,0 +1,48 @@ +/*************************************************************************** + kbhorizontalstepstrategy.h + ---------- + Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at> + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBHORIZONTALSTEPSTRATEGY_H +#define KBHORIZONTALSTEPSTRATEGY_H + +#include "kbstrategy.h" +#include "kbdestroyshipstrategy.h" + +class KBHorizontalStepStrategy : public KBStrategy +{ +public: + KBHorizontalStepStrategy(KBStrategy *parent = 0); + virtual ~KBHorizontalStepStrategy(); + + virtual void init(KBattleField *field, const QRect &field_rect); + virtual const QPoint nextShot(); + virtual bool hasMoreShots(); + virtual void shotAt(const QPoint &pos); + +private: + bool advance(); + void setStart(int col, int row); + + int m_row; + int m_column; + int m_passes; + + QPoint m_start; + KBHorizontalStepStrategy *m_child; + KBDestroyShipStrategy *m_destroyer; + bool m_destroying; +}; + +#endif |