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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/grandf.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/***********************-*-C++-*-********
+
+ grandf.cpp implements a patience card game
+
+ Copyright (C) 1995 Paul Olav Tvete
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+
+//
+// 7 positions, all cards on table, follow suit
+// ( I don't know a name for this one, but I learned it from my grandfather.)
+
+****************************************/
+
+
+#ifndef P_GRANDF_7
+#define P_GRANDF_7
+
+#include "dealer.h"
+
+class KAction;
+class Pile;
+class Deck;
+class KMainWindow;
+
+class Grandf : public Dealer {
+ Q_OBJECT
+
+public:
+ Grandf( KMainWindow* parent=0, const char* name=0);
+
+public slots:
+ void redeal();
+ void deal();
+ virtual void restart();
+ virtual bool isGameLost() const;
+
+
+protected:
+ void collect();
+ virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
+ virtual QString getGameState() const;
+ virtual void setGameState( const QString & stream );
+ virtual Card *demoNewCards();
+
+private:
+ Pile* store[7];
+ Pile* target[4];
+ Deck *deck;
+ int numberOfDeals;
+
+};
+
+#endif