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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/kgamepropertyhandler.cpp
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/kgamepropertyhandler.cpp')
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.cpp407
1 files changed, 0 insertions, 407 deletions
diff --git a/libkdegames/kgame/kgamepropertyhandler.cpp b/libkdegames/kgame/kgamepropertyhandler.cpp
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index 405d433e..00000000
--- a/libkdegames/kgame/kgamepropertyhandler.cpp
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@@ -1,407 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
- Copyright (C) 2001 Martin Heni (martin@heni-online.de)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-/*
- $Id$
-*/
-
-#include "kgamepropertyhandler.h"
-#include "kgameproperty.h"
-#include "kgamemessage.h"
-
-#include <tqmap.h>
-#include <tqptrqueue.h>
-
-#include <klocale.h>
-#include <typeinfo>
-
-#define KPLAYERHANDLER_LOAD_COOKIE 6239
-
-//---------------------- KGamePropertyHandler -----------------------------------
-class KGamePropertyHandlerPrivate
-{
-public:
- KGamePropertyHandlerPrivate()
- {
- }
-
- TQMap<int, TQString> mNameMap;
- TQIntDict<KGamePropertyBase> mIdDict;
- int mUniqueId;
- int mId;
- KGamePropertyBase::PropertyPolicy mDefaultPolicy;
- bool mDefaultUserspace;
- int mIndirectEmit;
- TQPtrQueue<KGamePropertyBase> mSignalQueue;
-};
-
-KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* parent) : TQObject(parent)
-{
- init();
- registerHandler(id,receiver,sendf,emitf);
-}
-
-KGamePropertyHandler::KGamePropertyHandler(TQObject* parent) : TQObject(parent)
-{
- init();
-}
-
-KGamePropertyHandler::~KGamePropertyHandler()
-{
- clear();
- delete d;
-}
-
-void KGamePropertyHandler::init()
-{
- kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
- d = new KGamePropertyHandlerPrivate; // for future use - is BC important to us?
- d->mId = 0;
- d->mUniqueId=KGamePropertyBase::IdAutomatic;
- d->mDefaultPolicy=KGamePropertyBase::PolicyLocal;
- d->mDefaultUserspace=true;
- d->mIndirectEmit=0;
-}
-
-
-int KGamePropertyHandler::id() const
-{
- return d->mId;
-}
-
-void KGamePropertyHandler::setId(int id)
-{
- d->mId = id;
-}
-
-void KGamePropertyHandler::registerHandler(int id,const TQObject * receiver, const char * sendf, const char *emitf)
-{
- setId(id);
- if (receiver && sendf) {
- kdDebug(11001) << "Connecting TQT_SLOT " << sendf << endl;
- connect(this, TQT_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf);
- }
- if (receiver && emitf) {
- kdDebug(11001) << "Connecting TQT_SLOT " << emitf << endl;
- connect(this, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf);
- }
-}
-
-bool KGamePropertyHandler::processMessage(TQDataStream &stream, int id, bool isSender)
-{
-// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl;
- if (id != d->mId) {
- return false; // Is the message meant for us?
- }
- KGamePropertyBase* p;
- int propertyId;
- KGameMessage::extractPropertyHeader(stream, propertyId);
-// kdDebug(11001) << k_funcinfo << ": Got property " << propertyId << endl;
- if (propertyId==KGamePropertyBase::IdCommand) {
- int cmd;
- KGameMessage::extractPropertyCommand(stream, propertyId, cmd);
-//kdDebug(11001) << k_funcinfo << ": Got COMMAND for id= "<<propertyId <<endl;
- p = d->mIdDict.find(propertyId);
- if (p) {
- if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
- p->command(stream, cmd, isSender);
- }
- } else {
- kdError(11001) << k_funcinfo << ": (cmd): property " << propertyId << " not found" << endl;
- }
- return true;
- }
- p = d->mIdDict.find(propertyId);
- if (p) {
- //kdDebug(11001) << k_funcinfo << ": Loading " << propertyId << endl;
- if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
- p->load(stream);
- }
- } else {
- kdError(11001) << k_funcinfo << ": property " << propertyId << " not found" << endl;
- }
- return true;
-}
-
-bool KGamePropertyHandler::removeProperty(KGamePropertyBase* data)
-{
- if (!data) {
- return false;
- }
- d->mNameMap.erase(data->id());
- return d->mIdDict.remove(data->id());
-}
-
-bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, TQString name)
-{
- //kdDebug(11001) << k_funcinfo << ": " << data->id() << endl;
- if (d->mIdDict.find(data->id())) {
- // this id already exists
- kdError(11001) << " -> cannot add property " << data->id() << endl;
- return false;
- } else {
- d->mIdDict.insert(data->id(), data);
- // if here is a check for "is_debug" or so we can add the strings only in debug mode
- // and save memory!!
- if (!name.isNull()) {
- d->mNameMap[data->id()] = name;
- //kdDebug(11001) << k_funcinfo << ": nid="<< (data->id()) << " inserted in Map name=" << d->mNameMap[data->id()] <<endl;
- //kdDebug(11001) << "Typeid=" << typeid(data).name() << endl;
- //kdDebug(11001) << "Typeid call=" << data->typeinfo()->name() << endl;
- }
- }
- return true;
-}
-
-TQString KGamePropertyHandler::propertyName(int id) const
-{
- TQString s;
- if (d->mIdDict.find(id)) {
- if (d->mNameMap.contains(id)) {
- s = i18n("%1 (%2)").tqarg(d->mNameMap[id]).tqarg(id);
- } else {
- s = i18n("Unnamed - ID: %1").tqarg(id);
- }
- } else {
- // Should _never_ happen
- s = i18n("%1 unregistered").tqarg(id);
- }
- return s;
-}
-
-bool KGamePropertyHandler::load(TQDataStream &stream)
-{
- // Prevent direct emmiting until all is loaded
- lockDirectEmit();
- uint count,i;
- stream >> count;
- kdDebug(11001) << k_funcinfo << ": " << count << " KGameProperty objects " << endl;
- for (i = 0; i < count; i++) {
- processMessage(stream, id(),false);
- }
- TQ_INT16 cookie;
- stream >> cookie;
- if (cookie == KPLAYERHANDLER_LOAD_COOKIE) {
- kdDebug(11001) << " KGamePropertyHandler loaded propertly"<<endl;
- } else {
- kdError(11001) << "KGamePropertyHandler loading error. probably format error"<<endl;
- }
- // Allow direct emmiting (if no other lock still holds)
- unlockDirectEmit();
- return true;
-}
-
-bool KGamePropertyHandler::save(TQDataStream &stream)
-{
- kdDebug(11001) << k_funcinfo << ": " << d->mIdDict.count() << " KGameProperty objects " << endl;
- stream << (uint)d->mIdDict.count();
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- KGamePropertyBase *base=it.current();
- if (base) {
- KGameMessage::createPropertyHeader(stream, base->id());
- base->save(stream);
- }
- ++it;
- }
- stream << (TQ_INT16)KPLAYERHANDLER_LOAD_COOKIE;
- return true;
-}
-
-KGamePropertyBase::PropertyPolicy KGamePropertyHandler::policy()
-{
-// kdDebug(11001) << k_funcinfo << ": " << d->mDefaultPolicy << endl;
- return d->mDefaultPolicy;
-}
-void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool userspace)
-{
- // kdDebug(11001) << k_funcinfo << ": " << p << endl;
- d->mDefaultPolicy=p;
- d->mDefaultUserspace=userspace;
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- if (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) {
- it.current()->setPolicy((KGamePropertyBase::PropertyPolicy)p);
- }
- ++it;
- }
-}
-
-void KGamePropertyHandler::unlockProperties()
-{
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- it.current()->unlock();
- ++it;
- }
-}
-
-void KGamePropertyHandler::lockProperties()
-{
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- it.current()->lock();
- ++it;
- }
-}
-
-int KGamePropertyHandler::uniquePropertyId()
-{
- return d->mUniqueId++;
-}
-
-void KGamePropertyHandler::flush()
-{
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- if (it.current()->isDirty()) {
- it.current()->sendProperty();
- }
- ++it;
- }
-}
-
-/* Fire all property signal changed which are collected in
- * the queque
- **/
-void KGamePropertyHandler::lockDirectEmit()
-{
- d->mIndirectEmit++;
-}
-
-void KGamePropertyHandler::unlockDirectEmit()
-{
- // If the flag is <=0 we emit the queued signals
- d->mIndirectEmit--;
- if (d->mIndirectEmit<=0)
- {
- KGamePropertyBase *prop;
- while((prop=d->mSignalQueue.dequeue()) != 0)
- {
- // kdDebug(11001) << "emmiting signal for " << prop->id() << endl;
- emit signalPropertyChanged(prop);
- }
- }
-}
-
-void KGamePropertyHandler::emitSignal(KGamePropertyBase *prop)
-{
- // If the indirect flag is set (load and network transmit)
- // we cannot emit the signals directly as it can happend that
- // a sigal causes an access to a property which is e.g. not
- // yet loaded or received
-
- if (d->mIndirectEmit>0)
- {
- // Queque the signal
- d->mSignalQueue.enqueue(prop);
- }
- else
- {
- // directly emit
- emit signalPropertyChanged(prop);
- }
-}
-
-bool KGamePropertyHandler::sendProperty(TQDataStream &s)
-{
- bool sent = false;
- emit signalSendMessage(id(), s, &sent);
- return sent;
-}
-
-KGamePropertyBase *KGamePropertyHandler::find(int id)
-{
- return d->mIdDict.find(id);
-}
-
-void KGamePropertyHandler::clear()
-{
- kdDebug(11001) << k_funcinfo << id() << endl;
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.toFirst()) {
- KGamePropertyBase* p = it.toFirst();
- p->unregisterData();
- if (d->mIdDict.find(p->id())) {
- // shouldn't happen - but if mOwner in KGamePropertyBase is NULL
- // this might be possible
- removeProperty(p);
- }
- }
-}
-
-TQIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const
-{
- return d->mIdDict;
-}
-
-TQString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop)
-{
- if (!prop) {
- return i18n("NULL pointer");
- }
-
- int id = prop->id();
- TQString name = propertyName(id);
- TQString value;
-
- const type_info* t = prop->typeinfo();
- if (*t == typeid(int)) {
- value = TQString::number(((KGamePropertyInt*)prop)->value());
- } else if (*t == typeid(unsigned int)) {
- value = TQString::number(((KGamePropertyUInt *)prop)->value());
- } else if (*t == typeid(long int)) {
- value = TQString::number(((KGameProperty<long int> *)prop)->value());
- } else if (*t == typeid(unsigned long int)) {
- value = TQString::number(((KGameProperty<unsigned long int> *)prop)->value());
- } else if (*t == typeid(TQString)) {
- value = ((KGamePropertyTQString*)prop)->value();
- } else if (*t == typeid(TQ_INT8)) {
- value = ((KGamePropertyBool*)prop)->value() ? i18n("True") : i18n("False");
- } else {
- emit signalRequestValue(prop, value);
- }
-
- if (value.isNull()) {
- value = i18n("Unknown");
- }
- return value;
-}
-
-void KGamePropertyHandler::Debug()
-{
- kdDebug(11001) << "-----------------------------------------------------------" << endl;
- kdDebug(11001) << "KGamePropertyHandler:: Debug this=" << this << endl;
-
- kdDebug(11001) << " Registered properties: (Policy,Lock,Emit,Optimized, Dirty)" << endl;
- TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
- while (it.current()) {
- KGamePropertyBase *p=it.current();
- kdDebug(11001) << " "<< p->id() << ": p=" << p->policy()
- << " l="<<p->isLocked()
- << " e="<<p->isEmittingSignal()
- << " o=" << p->isOptimized()
- << " d="<<p->isDirty()
- << endl;
- ++it;
- }
- kdDebug(11001) << "-----------------------------------------------------------" << endl;
-}
-
-#include "kgamepropertyhandler.moc"