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+// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef ATLANTIK_BOARD_H
+#define ATLANTIK_BOARD_H
+
+#include <qwidget.h>
+#include <qtimer.h>
+#include <qlayout.h>
+#include <qptrlist.h>
+#include "libatlantikui_export.h"
+class QPoint;
+
+class AtlanticCore;
+class Auction;
+class Estate;
+class Player;
+class Token;
+
+class EstateView;
+
+class LIBATLANTIKUI_EXPORT AtlantikBoard : public QWidget
+{
+Q_OBJECT
+
+public:
+ enum DisplayMode { Play, Edit };
+
+ AtlantikBoard(AtlanticCore *atlanticCore, int maxEstates, DisplayMode mode, QWidget *parent, const char *name=0);
+ ~AtlantikBoard();
+ void reset();
+
+ void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, bool animateTokens);
+ int heightForWidth(int);
+ void addEstateView(Estate *estate, bool indicateUnowned = false, bool highliteUnowned = false, bool darkenMortgaged = false, bool quartzEffects = false);
+ void addAuctionWidget(Auction *auction);
+
+ void addToken(Player *player);
+ void removeToken(Player *player);
+
+ void indicateUnownedChanged();
+ EstateView *findEstateView(Estate *estate);
+ QWidget *centerWidget();
+
+public slots:
+ void slotMoveToken();
+ void slotResizeAftermath();
+ void displayDefault();
+
+private slots:
+ void playerChanged(Player *player);
+ void displayButton(QString command, QString caption, bool enabled);
+ void prependEstateDetails(Estate *);
+ void insertDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0);
+ void addCloseButton();
+
+signals:
+ void tokenConfirmation(Estate *estate);
+ void buttonCommand(QString command);
+
+protected:
+ void resizeEvent(QResizeEvent *);
+
+private:
+ Token *findToken(Player *player);
+ void jumpToken(Token *token);
+ void moveToken(Token *token);
+ QPoint calculateTokenDestination(Token *token, Estate *estate = 0);
+
+ void updateCenter();
+
+ AtlanticCore *m_atlanticCore;
+ DisplayMode m_mode;
+
+ QWidget *spacer, *m_lastServerDisplay;
+ QGridLayout *m_gridLayout;
+ Token *m_movingToken;
+ QTimer *m_timer;
+ bool m_resumeTimer;
+
+ bool m_animateTokens;
+ int m_maxEstates;
+
+ QPtrList<EstateView> m_estateViews;
+ QPtrList<Token> m_tokens;
+ QPtrList<QWidget> m_displayQueue;
+};
+
+#endif