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-rw-r--r--kbattleship/kbattleship/kbaiplayer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/kbattleship/kbattleship/kbaiplayer.cpp b/kbattleship/kbattleship/kbaiplayer.cpp
index ca95c2da..3381c00c 100644
--- a/kbattleship/kbattleship/kbaiplayer.cpp
+++ b/kbattleship/kbattleship/kbaiplayer.cpp
@@ -45,9 +45,9 @@ void KBAIPlayer::init(KBattleField *battle_field, KShipList *ai_shiplist)
if(m_battleField != 0)
{
- QRect rect = m_battleField->enemyRect();
+ TQRect rect = m_battleField->enemyRect();
int grid = m_battleField->gridSize();
- m_fieldRect = QRect(0, 0, (rect.width() / grid), (rect.height() / grid));
+ m_fieldRect = TQRect(0, 0, (rect.width() / grid), (rect.height() / grid));
}
}
@@ -92,7 +92,7 @@ bool KBAIPlayer::slotRequestShot()
{
if(m_masterStrategy != 0 && m_masterStrategy->hasMoreShots())
{
- QPoint pos = m_masterStrategy->nextShot();
+ TQPoint pos = m_masterStrategy->nextShot();
emit sigShootAt(pos);
m_masterStrategy->shotAt(pos);
return true;
@@ -102,6 +102,6 @@ bool KBAIPlayer::slotRequestShot()
bool KBAIPlayer::shipPlaced(int shiplen, int x, int y, bool vertical)
{
- QRect ship = vertical ? QRect(x, y, 1, shiplen) : QRect(x, y, shiplen, 1);
+ TQRect ship = vertical ? TQRect(x, y, 1, shiplen) : TQRect(x, y, shiplen, 1);
return m_ownShipList->addNewShip(vertical, ship.x(), ship.y());
}