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-rw-r--r--kbattleship/kbattleship/kbrandomshotstrategy.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/kbattleship/kbattleship/kbrandomshotstrategy.cpp b/kbattleship/kbattleship/kbrandomshotstrategy.cpp
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+/***************************************************************************
+ kbrandomshotstrategy.cpp
+ ----------
+ Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
+
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include "kbrandomshotstrategy.h"
+
+KBRandomShotStrategy::KBRandomShotStrategy(KBStrategy *parent) : KBStrategy(parent)
+{
+ m_destroyer = new KBDestroyShipStrategy(this);
+ m_destroying = false;
+}
+
+KBRandomShotStrategy::~KBRandomShotStrategy()
+{
+ delete m_destroyer;
+}
+
+void KBRandomShotStrategy::init(KBattleField *field, const QRect &field_rect)
+{
+ KBStrategy::init(field, field_rect);
+ KRandomSequence rand;
+ m_column = (int) rand.getLong(m_fieldRect.width());
+ m_row = (int) rand.getLong(m_fieldRect.height());
+
+ if(m_destroyer != 0)
+ m_destroyer->init(field, field_rect);
+}
+
+const QPoint KBRandomShotStrategy::nextShot()
+{
+ if(hasMoreShots())
+ {
+ if(m_destroying)
+ return m_destroyer->nextShot();
+ else if(advance())
+ return QPoint(m_column, m_row);
+ }
+
+ return QPoint(0, 0);
+}
+
+bool KBRandomShotStrategy::advance()
+{
+ while(enemyFieldStateAt(m_column, m_row) == KBStrategy::SHOT)
+ {
+ m_column = m_randomSeq.getLong(m_fieldRect.width());
+ m_row = m_randomSeq.getLong(m_fieldRect.height());
+ }
+ return true;
+}
+
+bool KBRandomShotStrategy::hasMoreShots()
+{
+ if(m_parent == 0)
+ {
+ if((!m_destroying) && m_prevShots.count() > 0)
+ {
+ QPoint pos = m_prevShots.last();
+ int state = m_battleField->ownState(pos.x(), pos.y());
+ if(state == KBattleField::HIT)
+ {
+ m_destroying = true;
+ m_destroyer->destroyShipAt(pos);
+ }
+ }
+ if(m_destroying)
+ {
+ if(m_destroyer->hasMoreShots())
+ return true;
+ else
+ m_destroying = false;
+ }
+ }
+
+ for(int row = 0; row < m_fieldRect.height(); row++)
+ {
+ for(int col = 0; col < m_fieldRect.width(); col++)
+ {
+ if(enemyFieldStateAt(col, row) != KBStrategy::SHOT)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void KBRandomShotStrategy::shotAt(const QPoint &pos)
+{
+ m_prevShots.append(pos);
+}