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-rw-r--r--kbattleship/kbattleship/CMakeL10n.txt12
-rw-r--r--kbattleship/kbattleship/CMakeLists.txt13
-rw-r--r--kbattleship/kbattleship/Makefile.am2
-rw-r--r--kbattleship/kbattleship/eventsrc448
-rw-r--r--kbattleship/kbattleship/kbaiplayer.h2
-rw-r--r--kbattleship/kbattleship/kbattlefield.cpp4
-rw-r--r--kbattleship/kbattleship/kbattleship.cpp210
-rw-r--r--kbattleship/kbattleship/kbattleship.desktop66
-rw-r--r--kbattleship/kbattleship/kbattleship.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipclient.cpp4
-rw-r--r--kbattleship/kbattleship/kbattleshipclient.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipserver.cpp8
-rw-r--r--kbattleship/kbattleship/kbattleshipserver.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipview.cpp12
-rw-r--r--kbattleship/kbattleship/kbattleshipview.h2
-rw-r--r--kbattleship/kbattleship/kchatwidget.cpp8
-rw-r--r--kbattleship/kbattleship/kchatwidget.h2
-rw-r--r--kbattleship/kbattleship/kclientdialog.cpp8
-rw-r--r--kbattleship/kbattleship/kclientdialog.h2
-rw-r--r--kbattleship/kbattleship/kgridwidget.cpp2
-rw-r--r--kbattleship/kbattleship/konnectionhandling.cpp36
-rw-r--r--kbattleship/kbattleship/konnectionhandling.h2
-rw-r--r--kbattleship/kbattleship/kserverdialog.h2
-rw-r--r--kbattleship/kbattleship/kshiplist.cpp2
-rw-r--r--kbattleship/kbattleship/kshiplist.h2
-rw-r--r--kbattleship/kbattleship/kstatdialog.h2
26 files changed, 180 insertions, 677 deletions
diff --git a/kbattleship/kbattleship/CMakeL10n.txt b/kbattleship/kbattleship/CMakeL10n.txt
index 4ddeaac5..f246b591 100644
--- a/kbattleship/kbattleship/CMakeL10n.txt
+++ b/kbattleship/kbattleship/CMakeL10n.txt
@@ -1,3 +1,15 @@
##### create translation templates ##############
tde_l10n_create_template( "kbattleship" )
+
+tde_l10n_create_template(
+ CATALOG "desktop_files/kbattleship.desktop/"
+ SOURCES kbattleship.desktop
+ DESTINATION "${CMAKE_SOURCE_DIR}/translations"
+)
+
+tde_l10n_create_template(
+ CATALOG "desktop_files/kbattleship-eventsrc/"
+ SOURCES_DESKTOP eventsrc
+ DESTINATION "${CMAKE_SOURCE_DIR}/translations"
+)
diff --git a/kbattleship/kbattleship/CMakeLists.txt b/kbattleship/kbattleship/CMakeLists.txt
index 5e140a16..6b84b458 100644
--- a/kbattleship/kbattleship/CMakeLists.txt
+++ b/kbattleship/kbattleship/CMakeLists.txt
@@ -18,7 +18,6 @@ include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/libtdegames
- ${CMAKE_SOURCE_DIR}/libtdegames/highscore
${TDE_INCLUDE_DIR}
${TQT_INCLUDE_DIRS}
)
@@ -46,14 +45,20 @@ tde_add_executable( kbattleship AUTOMOC
##### other data ################################
-install( FILES kbattleshipui.rc eventsrc
+
+install(
+ FILES kbattleshipui.rc
DESTINATION ${DATA_INSTALL_DIR}/kbattleship
)
-install( FILES kbattleship.desktop
- DESTINATION ${XDG_APPS_INSTALL_DIR}
+tde_create_translated_desktop(
+ SOURCE eventsrc
+ DESTINATION ${DATA_INSTALL_DIR}/kbattleship
+ PO_DIR kbattleship-eventsrc
)
+tde_create_translated_desktop( kbattleship.desktop )
+
install( FILES _kbattleship._tcp
DESTINATION ${DATA_INSTALL_DIR}/zeroconf
)
diff --git a/kbattleship/kbattleship/Makefile.am b/kbattleship/kbattleship/Makefile.am
index 3f4cddf4..b699ef21 100644
--- a/kbattleship/kbattleship/Makefile.am
+++ b/kbattleship/kbattleship/Makefile.am
@@ -1,6 +1,6 @@
SUBDIRS = dialogs . pictures sounds
-INCLUDES = -I$(top_srcdir)/libtdegames -I$(top_srcdir)/libtdegames/highscore $(all_includes)
+INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes)
METASOURCES = AUTO
bin_PROGRAMS = kbattleship
diff --git a/kbattleship/kbattleship/eventsrc b/kbattleship/kbattleship/eventsrc
index c2c8fe7e..2e88b42b 100644
--- a/kbattleship/kbattleship/eventsrc
+++ b/kbattleship/kbattleship/eventsrc
@@ -1,475 +1,27 @@
[!Global!]
IconName=kbattleship
Comment=KBattleship
-Comment[ar]=لعبة سفينة الحرب (KBattleship)
-Comment[be]=Марскі бой
-Comment[bn]=কে-ব্যাটেলশীপ
-Comment[cs]=Souboj lodí
-Comment[de]=Schiffe versenken (KBattleship)
-Comment[eo]=Batalŝipo
-Comment[hi]=के-बैटलशिप
-Comment[hr]=KPotapanje brodova
-Comment[is]=KSjóorrusta
-Comment[nds]=Scheep versenken (KBattleship)
-Comment[ne]=केडीई ब्याटलसीप
-Comment[pa]=ਕੇ-ਜੰਗੀ ਜਹਾਜ਼
-Comment[ro]=Bătălie navală
-Comment[sl]=KBojnaLadja
-Comment[sv]=Sänka fartyg
-Comment[ta]=கேபோர்க்கப்பல்
-Comment[tg]=KҶанги Киштиҳо
-Comment[tr]=Amiral Battı
-Comment[zh_TW]=KBattleship 戰艦
[shoot_water]
Name=Shot at water
-Name[ar]=إصابة في الماء
-Name[be]=Стрэл у ваду
-Name[bg]=Пропуск (стрелба във водата)
-Name[bn]=পানিতে কামান চালান
-Name[bs]=Pucanj u vodu
-Name[ca]=Tir a l'aigua
-Name[cs]=Střela do vody
-Name[cy]=Saethu i'r dŵr
-Name[da]=Skudt på vand
-Name[de]=Schuss ins Wasser
-Name[el]=Πυροβολισμός στο νερό
-Name[eo]=Pafo al akvo
-Name[es]=Disparo al agua
-Name[et]=Lask vette
-Name[eu]=Tiroa uretara
-Name[fa]=شلیک کردن در آب
-Name[fi]=Ammus veteen
-Name[fr]=Tirer dans l'eau
-Name[gl]=Disparo á auga
-Name[he]=ירייה במים
-Name[hi]=पानी पर गोली चलाएँ
-Name[hr]=Pucanj u vodu
-Name[hu]=Mellé ment lövés
-Name[is]=Skot í sjóinn
-Name[it]=Colpo in acqua
-Name[ja]=水面を撃つ
-Name[km]=បាញ់​ត្រូវ​ទឹក
-Name[lt]=Šūvis į vandenį
-Name[lv]=Trāpīts ūdenī
-Name[mk]=Истрел во вода
-Name[nb]=Skutt til sjøs
-Name[nds]=Schööt in't Water
-Name[ne]=पानीमा गोली
-Name[nl]=Schot in het water
-Name[nn]=Skot i sjøen
-Name[pa]=ਪਾਣੀ ਉੱਤੇ ਗੋਲਾਬਾਰੀ
-Name[pl]=Pudło
-Name[pt]=Disparo na água
-Name[pt_BR]=Tiro na água
-Name[ro]=A tras în apă
-Name[ru]=Промах
-Name[se]=Bávkkáhus mearas
-Name[sk]=Zásah vody
-Name[sl]=Ustreli proti vodi
-Name[sr]=Пуцањ у воду
-Name[sr@Latn]=Pucanj u vodu
-Name[sv]=Skott i vattnet
-Name[ta]=நீரில் எரி
-Name[tg]=Тирпарронӣ дар Об
-Name[tr]=Yara aldı
-Name[uk]=Постріл у воду
-Name[wa]=Côp dins l' aiwe
-Name[zh_CN]=向水中射击
-Name[zh_TW]=水面射擊
Comment=Someone has shot at the water
-Comment[ar]=لقد رمى أحدهم على الماء
-Comment[be]=Хтосьці зрабіў стрэл у ваду
-Comment[bg]=Пропуск (стрелба във водата)
-Comment[bn]=কোনো একজন পানিতে গোলা ছুড়েছে
-Comment[bs]=Neko je pucao u vodu
-Comment[ca]=Algú dispara a l'aigua
-Comment[cs]=Někdo vystřelil do vody
-Comment[cy]=Mae rhywun wedi saethu i'r dŵr
-Comment[da]=Nogen har skudt på vandet
-Comment[de]=Da hat jemand ins Wasser geschossen
-Comment[el]=Κάποιος πυροβόλησε στο νερό
-Comment[eo]=Iu pafis al la akvo
-Comment[es]=Alguien ha disparado al agua
-Comment[et]=Keegi tulistas vette
-Comment[eu]=Norbaitek urari tiro egin dio
-Comment[fa]=شخصی در آب شلیک کرده است
-Comment[fi]=Joku on ampunut veteen
-Comment[fr]=Quelqu'un a tiré dans l'eau
-Comment[gl]=Alguén disparou á auga
-Comment[he]=מישהו ירה במים
-Comment[hi]=किसी ने पानी पर गोली चलाई
-Comment[hr]=Neko je pucao u vodu
-Comment[hu]=Az egyik játékos lövése nem talált
-Comment[is]=Einhver skaut í vatnið
-Comment[it]=Qualcuno ha sparato nell'acqua
-Comment[ja]=誰かが水面を撃った
-Comment[km]=មាន​មនុស្ស​បាន​បាញ់​ត្រូវ​ទឹក
-Comment[lt]=Kažkas šovė į vandenį
-Comment[lv]=Kāds trāpija ūdenī
-Comment[mk]=Некој стрелаше во вода
-Comment[nb]=Noen har skutt på vannet
-Comment[nds]=Een hett in't Water schaten
-Comment[ne]=केसैले पानीमा गोली हानेको छ
-Comment[nl]=Iemand heeft in het water geschoten
-Comment[nn]=Nokon har skote på vatnet
-Comment[pa]=ਕਿਸੇ ਨੇ ਪਾਣੀ ਉੱਤੇ ਗੋਲਾਬਾਰੀ ਕੀਤੀ
-Comment[pl]=Ktoś spudłował
-Comment[pt]=Alguém disparou para a água
-Comment[pt_BR]=Alguém atirou na água
-Comment[ro]=Cineva a tras în apă
-Comment[ru]=Кто-то промазал
-Comment[se]=Giinu lea bávkkihan bombba
-Comment[sk]=Niekto trafil vodu
-Comment[sl]=Nekdo je ustrelil v vodo
-Comment[sr]=Неко је пуцао у воду
-Comment[sr@Latn]=Neko je pucao u vodu
-Comment[sv]=Någon har skjutit i vattnet
-Comment[ta]=யாரோ தண்ணீரை நோக்கி சுட்டுவிட்டார்
-Comment[tg]=Касе дар об тир паронд
-Comment[tr]=Birileri biri suya ateş etti
-Comment[uk]=Хтось попав у воду
-Comment[zh_CN]=有人向水中射击
-Comment[zh_TW]=某人已進行水面射擊
default_sound=ship-player-shoot-water.ogg
default_presentation=1
[shoot_hit_1]
Name=Player 1 shot
-Name[ar]=رمية اللاعب 1
-Name[be]=Стрэл першага гульнёўцы
-Name[bg]=Изстрел на играч 1
-Name[bn]=প্রথম খেলোয়াড় গোলা ছুড়েছে
-Name[bs]=Pucanj igrača 1
-Name[ca]=Tir del jugador 1
-Name[cs]=Hráč 1 vystřelil
-Name[cy]=Saethu Chwaraewr 1
-Name[da]=1. spillers skud
-Name[de]=Schuss von Spieler 1
-Name[el]=Παίκτης 1 πυροβόλησε
-Name[eo]=Ludanto 1 pafis
-Name[es]=Disparo del jugador 1
-Name[et]=Mängija 1 lask
-Name[eu]=1. jokalariak tiro egin du
-Name[fa]=شلیک بازیکن ۱
-Name[fi]=Pelaaja 1 ampui
-Name[fr]=Le joueur 1 a tiré
-Name[gl]=Disparo do xogador 1
-Name[he]=יריית שחקן 1
-Name[hi]=खिलाड़ी 1 ने गोली चलाई
-Name[hr]=Puca igrač 1
-Name[hu]=Az 1. játékos egyik hajója találatot kapott
-Name[is]=Leikmaður 1 skaut
-Name[it]=Spara il giocatore n. 1
-Name[ja]=プレイヤー 1 発射
-Name[km]=អ្នក​លេង ១ បាន​បាញ់
-Name[lt]=I Žaidėjo šūvis
-Name[lv]=Pirmā spēlētāja šāviens
-Name[mk]=Истрел на играчот 1
-Name[nb]=Spiller 1 skutt
-Name[nds]=Schööt vun Speler 1
-Name[ne]=खेलाडी १ गोली
-Name[nl]=Schot van speler 1
-Name[nn]=Spelar 1 skote
-Name[pa]=ਖਿਡਾਰੀ 1 ਗੋਲੀ ਚਲਾਈ
-Name[pl]=Strzela Gracz 1
-Name[pt]=Jogador 1 disparou
-Name[pt_BR]=Jogador 1 atira
-Name[ro]=Jucătorul 1 a tras
-Name[ru]=Ход первого игрока
-Name[se]=Speallár 1 lea bávkkihan bombba
-Name[sk]=Hráč 1 vystrelil
-Name[sl]=Strel igralca 1
-Name[sr]=Пуца играч 1
-Name[sr@Latn]=Puca igrač 1
-Name[sv]=Skott från första spelaren
-Name[ta]=விளையாடுபவர் 1 எரிதல்
-Name[tg]=Тирпарронии бозингари 1
-Name[tr]=Oyunu 1 atış
-Name[uk]=Постріл першого гравця
-Name[zh_CN]=Player 1 射击
-Name[zh_TW]=玩家 1 射擊
Comment=Player 1 takes a shot
-Comment[ar]=اللاعب 1 ي رم
-Comment[be]=Першы гульнёўца страляе
-Comment[bg]=Изстрел на играч 1
-Comment[bn]=প্রথম খেলোয়াড় গোলা ছুড়ছে
-Comment[bs]=Igrač 1 je na potezu
-Comment[ca]=El jugador 1 dispara
-Comment[cs]=Hráč 1 vystřelil
-Comment[cy]=Chwaraewr 1 yn saethu
-Comment[da]=Spiller 1 skyder
-Comment[de]=Spieler 1 schießt
-Comment[el]=Ο παίκτης 1 πυροβολεί
-Comment[eo]=Ludanto 1 pafas
-Comment[es]=El jugador 1 hace un disparo
-Comment[et]=Mängija 1 tulistas
-Comment[eu]=1. jokalariak tiro egin du
-Comment[fa]=بازیکن ۱، یک گلوله می‌خورد
-Comment[fi]=Pelaaja 1 ampuu
-Comment[fr]=Le joueur 1 a subi un tir
-Comment[gl]=O xogador 1 fai un disparo
-Comment[he]=שחקן 1 יורה
-Comment[hi]=खिलाड़ी 1 ने गोली चलाना लिया
-Comment[hr]=Igrač 1 upravo puca
-Comment[hu]=Az 1. játékos lő
-Comment[is]=Leikmaður 1 skýtur
-Comment[it]=Il giocatore 1 prende un colpo
-Comment[ja]=プレイヤー 1 が発射
-Comment[km]=អ្នក​លេង​១ បាន​បាញ់
-Comment[lt]=I Žaidėjas šauna
-Comment[lv]=Šauj pirmais spēlētājs
-Comment[mk]=Играчот 1 истрела
-Comment[nb]=Spiller 1 er truffet
-Comment[nds]=Speler 1 schütt
-Comment[ne]=खेलाडी १ ले गोली लियो
-Comment[nl]=Speler 1 schiet raak
-Comment[nn]=Spelar 1 er truffen
-Comment[pl]=Gracz 1 został trafiony
-Comment[pt]=Jogador 1 dispara
-Comment[pt_BR]=Jogador 1 leva um tiro
-Comment[ro]=Jucătorul 1 a primit o lovitură
-Comment[ru]=Ход первого игрока
-Comment[se]=Speallár 1 lea deaivvahallan
-Comment[sk]=Hráč 1 zasiahnutý
-Comment[sl]=Igralec 1 je dobil strel
-Comment[sr]=Играч 1 управо пуца
-Comment[sr@Latn]=Igrač 1 upravo puca
-Comment[sv]=Första spelaren skjuter
-Comment[ta]=விளையாட்டாளர் 1 விளையாட துவங்குகிறார்
-Comment[tg]=Бозингари 1 тир паронд
-Comment[tr]=Oyuncu 1 atış attı
-Comment[uk]=Перший гравець стріляє
-Comment[zh_CN]=Player 1 射击
-Comment[zh_TW]=玩家 1 進行了一次射擊
default_sound=ship-player1-shoot.ogg
default_presentation=1
[shoot_hit_2]
Name=Player 2 shot
-Name[ar]=رمية اللاعب 2
-Name[be]=Стрэл другога гульнёўцы
-Name[bg]=Изстрел на играч 2
-Name[bn]=দ্বিতীয় খেলোয়াড় গোলা ছুড়েছে
-Name[bs]=Pucanj igrača 2
-Name[ca]=Tir del jugador 2
-Name[cs]=Hráč 2 vystřelil
-Name[cy]=Saethu Chwaraewr 2
-Name[da]=2. spillers skud
-Name[de]=Schuss von Spieler 2
-Name[el]=Παίκτης 2 πυροβόλησε
-Name[eo]=Ludanto 2 pafis
-Name[es]=Disparo del jugador 2
-Name[et]=Mängija 2 lask
-Name[eu]=2. jokalariak tiro egin du
-Name[fa]=شلیک بازیکن ۲
-Name[fi]=Pelaaja 2 ampui
-Name[fr]=Le joueur 2 a tiré
-Name[gl]=Disparo do xogador 2
-Name[he]=יריית שחקן 2
-Name[hi]=खिलाड़ी 2 ने गोली चलाई
-Name[hr]=Puca igrač 2
-Name[hu]=A 2. játékos egyik hajója találatot kapott
-Name[is]=Leikmaður 2 skaut
-Name[it]=Spara il giocatore n. 2
-Name[ja]=プレイヤー 2 発射
-Name[km]=អ្នក​លេង ២ បាន​បាញ់
-Name[lt]=II Žaidėjo šūvis
-Name[lv]=Otrā spēlētāja šāviens
-Name[mk]=Истрел на играчот 2
-Name[nb]=Spiller 2 skutt
-Name[nds]=Schööt vun Speler 2
-Name[ne]=खेलाडी २ गोली
-Name[nl]=Schot van speler 2
-Name[nn]=Spelar 2 skote
-Name[pa]=ਖਿਡਾਰੀ 2 ਨੇ ਗੋਲੀ ਚਲਾਈ
-Name[pl]=Strzela Gracz 2
-Name[pt]=Jogador 2 disparou
-Name[pt_BR]=Jogador 2 atira
-Name[ro]=Jucătorul 2 a tras
-Name[ru]=Ход второго игрока
-Name[se]=Speallár 2 lea deaivvahallan
-Name[sk]=Hráč 2 vystrelil
-Name[sl]=Strel igralca 2
-Name[sr]=Пуца играч 2
-Name[sr@Latn]=Puca igrač 2
-Name[sv]=Skott från andra spelaren
-Name[ta]=விளையாடுபவர் 2 எரிதல்
-Name[tg]=Тирпарронии бозингари 2
-Name[tr]=Oyuncu 2 atış
-Name[uk]=Постріл другого гравця
-Name[zh_CN]=Player 2 射击
-Name[zh_TW]=玩家 2 射擊
Comment=Player 2 takes a shot
-Comment[ar]=اللاعب 2 يرمى
-Comment[be]=Другі гульнёўца старляе
-Comment[bg]=Изстрел на играч 2
-Comment[bn]=দ্বিতীয় খেলোয়াড় গোলা ছুড়ছে
-Comment[bs]=Igrač 2 je na potezu
-Comment[ca]=El jugador 2 dispara
-Comment[cs]=Hráč 2 vystřelil
-Comment[cy]=Chwaraewr 2 yn saethu
-Comment[da]=Spiller 2 skyder
-Comment[de]=Spieler 2 schießt
-Comment[el]=Ο παίκτης 2 πυροβολεί
-Comment[eo]=Ludanto 2 pafas
-Comment[es]=El jugador 2 hace un disparo
-Comment[et]=Mängija 2 tulistas
-Comment[eu]=2. jokalariak tiro egin du
-Comment[fa]=بازیکن ۲، یک گلوله می‌خورد
-Comment[fi]=Pelaaja 2 ampuu
-Comment[fr]=Le joueur 2 a subi un tir
-Comment[gl]=O xogador 2 fai un disparo
-Comment[he]=שחקן 2 יורה
-Comment[hi]=खिलाड़ी 2 ने गोली चलाना लिया
-Comment[hr]=Igrač 2 upravo puca
-Comment[hu]=A 2. játékos lő
-Comment[is]=Leikmaður 2 skýtur
-Comment[it]=Il giocatore 2 prende un colpo
-Comment[ja]=プレイヤー 2 が発射
-Comment[km]=អ្នក​លេង ២ បាន​បាញ់
-Comment[lt]=II Žaidėjas šauna
-Comment[lv]=Šauj otrais spēlētājs
-Comment[mk]=Играчот 2 истрела
-Comment[nb]=Spiller 2 er truffet
-Comment[nds]=Speler 2 schütt
-Comment[ne]=खेलाडी २ ले गोली लियो
-Comment[nl]=Speler 2 schiet raak
-Comment[nn]=Spelar 2 er truffen
-Comment[pl]=Gracz 2 został trafiony
-Comment[pt]=Jogador 2 dispara
-Comment[pt_BR]=Jogador 2 leva um tiro
-Comment[ro]=Jucătorul 2 a primit o lovitură
-Comment[ru]=Ход второго игрока
-Comment[se]=Speallár 2 lea deaivvahallan
-Comment[sk]=Hráč 2 zasiahnutý
-Comment[sl]=Igralec 2 je dobil strel
-Comment[sr]=Играч 2 управо пуца
-Comment[sr@Latn]=Igrač 2 upravo puca
-Comment[sv]=Andra spelaren skjuter
-Comment[ta]=விளையாட்டாளர் 2 விளையாட துவங்குகிறார்
-Comment[tg]=Бозингари 2 тир паронд
-Comment[tr]=Oyuncu 2 atış attı
-Comment[uk]=Другий гравець стріляє
-Comment[zh_CN]=Player 2 射击
-Comment[zh_TW]=玩家 2 進行了一次射擊
default_sound=ship-player2-shoot.ogg
default_presentation=1
[shoot_sink]
Name=Sunk ship
-Name[ar]=سفينة مغرقة
-Name[be]=Карабель пайшоў на дно
-Name[bg]=Потопен е кораб
-Name[bn]=ডুবে যাওয়া জাহাজ
-Name[br]=Lestr kaset d'ar strad
-Name[bs]=Potopljen brod
-Name[ca]=Vaixell enfonsat
-Name[cs]=Loď potopena
-Name[cy]=Suddo llong
-Name[da]=Sunket skib
-Name[de]=Schiff versenkt
-Name[el]=Βουλιαγμένο πλοίο
-Name[eo]=Sinkita ŝipo
-Name[es]=Barco hundido
-Name[et]=Laev uputatud
-Name[eu]=Urperatutako ontzia
-Name[fa]=کشتی غرق‌‌‌شده
-Name[fi]=Laiva upposi
-Name[fr]=Bateau coulé
-Name[ga]=Long curtha chun tóin farraige
-Name[gl]=Barco afundido
-Name[he]=ספינה טבועה
-Name[hi]=जहाज डुबाएँ
-Name[hr]=Brod je potopljen
-Name[hu]=Elsüllyedt egy hajó
-Name[is]=Sökkti skipi
-Name[it]=Nave affondata
-Name[ja]=沈んだ船
-Name[km]=នាវា​លិច
-Name[lt]=Nuskendes laivas
-Name[lv]=Nogrimis kuģis
-Name[mk]=Потопи брод
-Name[nb]=Senket skip
-Name[nds]=Schipp afbuddelt
-Name[ne]=पानीजहाज डुब्यो
-Name[nl]=Gezonken schip
-Name[nn]=Senka skip
-Name[pa]=ਡੁੱਬਦਾ ਜਹਾਜ਼
-Name[pl]=Zatopiony okręt
-Name[pt]=Navio afundado
-Name[pt_BR]=Navio afundado
-Name[ro]=Nava se scunfundă
-Name[ru]=Корабль потоплен
-Name[se]=Skiipa vuojui
-Name[sk]=Potopenie lode
-Name[sl]=Potopljena ladja
-Name[sr]=Брод је потопљен
-Name[sr@Latn]=Brod je potopljen
-Name[sv]=Sänkt skepp
-Name[ta]=மூழ்கும் கப்பல்
-Name[tg]=Киштии ғарқшуда
-Name[tr]=Batık gemi
-Name[uk]=Потопив корабель
-Name[wa]=Batea coulé
-Name[zh_CN]=击沉军舰
-Name[zh_TW]= 沉船
Comment=A ship has been sunk
-Comment[ar]=لقد أغرقت سفينة
-Comment[be]=Карабель пайшоў на дно
-Comment[bg]=Потопен е кораб
-Comment[bn]=একটি জাহাজ ডুবে গিয়েছে
-Comment[br]=Kaset d'ar strad eo ul lestr
-Comment[bs]=Brod je potopljen
-Comment[ca]=S'ha enfonsat un vaixell
-Comment[cs]=Loď byla potopena
-Comment[cy]=Mae llong wedi ei suddo
-Comment[da]=Et skib er blevet sænket
-Comment[de]=Ein Schiff wurde versenkt
-Comment[el]=Ένα πλοίο βυθίστηκε
-Comment[es]=Se ha hundido un barco
-Comment[et]=Laev uputati
-Comment[eu]=Ontzi bat urperatu dute
-Comment[fa]=یک کشتی غرق شده است
-Comment[fi]=Laiva on upotettu
-Comment[fr]=Un bateau a été coulé
-Comment[gl]=Afundiuse un barco
-Comment[he]=ספינה הוטבעה
-Comment[hi]=एक जहाज डूबा
-Comment[hr]=Brod je upravo potopljen
-Comment[hu]=Elsüllyedt egy hajó
-Comment[is]=Skipi hefur verið sökkt
-Comment[it]=Una nave è stata affondata
-Comment[ja]=船は沈没しました
-Comment[km]=នាវា​ត្រូវ​បាន​លិច
-Comment[lt]=Laivas nuskandintas
-Comment[lv]=Kugis ir nogrimis
-Comment[mk]=Потопен е брод
-Comment[nb]=Et skip er senket
-Comment[nds]=En Schipp is afbuddelt
-Comment[ne]=पानीजहाज डुबेको छ
-Comment[nl]=Er is een schip gezonken
-Comment[nn]=Eit skip er senka
-Comment[pa]=ਇੱਕ ਜਹਾਜ਼ ਡੁੱਬ ਗਿਆ
-Comment[pl]=Okręt został zatopiony
-Comment[pt]=Foi afundado um navio
-Comment[pt_BR]=Um navio acabou de afundar
-Comment[ro]=O navă s-a scufundat
-Comment[ru]=Корабль потоплен
-Comment[se]=Skiipa vuojui
-Comment[sk]=Potopenie lode
-Comment[sl]=Ladja je bila potopljena
-Comment[sr]=Брод је управо потопљен
-Comment[sr@Latn]=Brod je upravo potopljen
-Comment[sv]=Ett skepp har sänkts
-Comment[ta]=கப்பல் மூழ்கிவிட்டது
-Comment[tg]=Киштӣ ғарқ гардид
-Comment[tr]=Bir gemi batırıldı
-Comment[uk]=Корабель було потоплено
-Comment[uz]=Kema choʻktirildi
-Comment[uz@cyrillic]=Кема чўктирилди
-Comment[wa]=On batea a stî coulé
-Comment[zh_CN]=击沉了一艘军舰
-Comment[zh_TW]= 有一艘傳沉沒了
default_sound=ship-sink.ogg
default_presentation=1
diff --git a/kbattleship/kbattleship/kbaiplayer.h b/kbattleship/kbattleship/kbaiplayer.h
index c8e24b62..6cf4f4e5 100644
--- a/kbattleship/kbattleship/kbaiplayer.h
+++ b/kbattleship/kbattleship/kbaiplayer.h
@@ -28,7 +28,7 @@
class KBAIPlayer : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBAIPlayer();
diff --git a/kbattleship/kbattleship/kbattlefield.cpp b/kbattleship/kbattleship/kbattlefield.cpp
index dc567d2b..c4a9e422 100644
--- a/kbattleship/kbattleship/kbattlefield.cpp
+++ b/kbattleship/kbattleship/kbattlefield.cpp
@@ -91,7 +91,7 @@ void KBattleField::drawOwnField()
if(!m_canDraw)
return;
- KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent()));
+ KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent());
KShip *ship = 0;
int data;
@@ -151,7 +151,7 @@ void KBattleField::drawEnemyField()
if(!m_canDraw)
return;
- KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent()));
+ KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent());
for(int i = 0; i != m_enemyfieldx; i++)
{
diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp
index 144af63a..2db6be26 100644
--- a/kbattleship/kbattleship/kbattleship.cpp
+++ b/kbattleship/kbattleship/kbattleship.cpp
@@ -29,7 +29,7 @@
#include <tdemessagebox.h>
#include <kuser.h>
-#include <kscoredialog.h>
+#include <highscore/kscoredialog.h>
#include "kbattleship.moc"
@@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar()
void KBattleshipWindow::initActions()
{
- KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection());
- m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
- m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
- m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
- m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection());
- m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
+ KStdAction::configureNotifications(this, TQ_SLOT(slotConfigureNotifications()), actionCollection());
+ m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQ_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
+ m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQ_SLOT(slotNewServer()), actionCollection(), "game_newserver");
+ m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQ_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
+ m_gameQuit = KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ KStdGameAction::highscores(this, TQ_SLOT(slotHighscore()), actionCollection());
+ m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQ_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
- m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
+ m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQ_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
m_configGrid->setCheckedState(i18n("Hide Grid"));
m_gameEnemyInfo->setEnabled(false);
@@ -111,9 +111,9 @@ void KBattleshipWindow::initActions()
void KBattleshipWindow::initChat()
{
- connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotSendChatMessage(const TQString &)));
- connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangedNickCommand(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigSendMessage(const TQString &)), this, TQ_SLOT(slotSendChatMessage(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQ_SLOT(slotChangedNickCommand(const TQString &)));
}
void KBattleshipWindow::changeShipPlacementDirection(){
@@ -122,8 +122,8 @@ void KBattleshipWindow::changeShipPlacementDirection(){
void KBattleshipWindow::initShipPlacing()
{
- connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeOwnFieldData(int, int, int)));
- connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), TQT_TQOBJECT(this), TQT_SLOT(slotShipsReady()));
+ connect(m_ownshiplist, TQ_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQ_SLOT(slotChangeOwnFieldData(int, int, int)));
+ connect(m_ownshiplist, TQ_SIGNAL(sigLastShipAdded()), this, TQ_SLOT(slotShipsReady()));
}
void KBattleshipWindow::initView()
@@ -148,10 +148,10 @@ void KBattleshipWindow::initView()
m_view->startDrawing();
setFocusProxy(m_view);
- connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotEnemyFieldClick(int, int)));
- connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShip(int, int)));
- connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShipPreview(int, int)));
- connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), TQT_TQOBJECT(this), TQT_SLOT(changeShipPlacementDirection()));
+ connect(m_view, TQ_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQ_SLOT(slotEnemyFieldClick(int, int)));
+ connect(m_view, TQ_SIGNAL(sigOwnFieldClicked(int, int)), this, TQ_SLOT(slotPlaceShip(int, int)));
+ connect(m_view, TQ_SIGNAL(sigMouseOverField(int, int)), this, TQ_SLOT(slotPlaceShipPreview(int, int)));
+ connect(m_view, TQ_SIGNAL(changeShipPlacementDirection()), this, TQ_SLOT(changeShipPlacementDirection()));
}
void KBattleshipWindow::slotDeleteAI()
@@ -317,11 +317,11 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy)
switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString(),i18n("Restart"),i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
break;
}
return;
@@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect()
slotStatusMsg(i18n("Loading Connect-Server dialog..."));
m_client = new KClientDialog(this);
- connect(m_client, TQT_SIGNAL(sigConnectServer()), TQT_TQOBJECT(this), TQT_SLOT(slotConnectToBattleshipServer()));
- connect(m_client, TQT_SIGNAL(sigCancelConnect()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteConnectDialog()));
+ connect(m_client, TQ_SIGNAL(sigConnectServer()), this, TQ_SLOT(slotConnectToBattleshipServer()));
+ connect(m_client, TQ_SIGNAL(sigCancelConnect()), this, TQ_SLOT(slotDeleteConnectDialog()));
m_client->show();
slotStatusMsg(i18n("Ready"));
@@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer()
slotStatusMsg(i18n("Loading Start-Server dialog..."));
m_server = new TDEServerDialog(this);
- connect(m_server, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotStartBattleshipServer()));
- connect(m_server, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteServerDialog()));
+ connect(m_server, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotStartBattleshipServer()));
+ connect(m_server, TQ_SIGNAL(cancelClicked()), this, TQ_SLOT(slotDeleteServerDialog()));
m_server->show();
slotStatusMsg(i18n("Ready"));
@@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion()
msg->versionMessage();
slotSendMessage(msg);
- TQTimer::singleShot(150, TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
+ TQTimer::singleShot(150, this, TQ_SLOT(slotSendGreet()));
}
void KBattleshipWindow::slotSendGreet()
@@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer()
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbserver);
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::CLIENT)
{
- disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ disconnect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbserver);
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbserver);
@@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbclient);
- connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::SERVER)
{
- disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbclient);
- connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
m_kbclient->init();
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbclient);
@@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer()
slotStatusMsg(i18n("Ready"));
m_stat->clear();
m_chat->clear();
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
cleanup(false);
}
}
@@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat)
{
m_aiPlayer = new KBAIPlayer();
m_aiPlayer->init(m_view->field(), m_enemyshiplist);
- connect(m_aiPlayer, TQT_SIGNAL(sigReady()), TQT_TQOBJECT(this), TQT_SLOT(slotAIReady()));
- connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), TQT_TQOBJECT(this), TQT_SLOT(slotAIShootsAt(const TQPoint)));
+ connect(m_aiPlayer, TQ_SIGNAL(sigReady()), this, TQ_SLOT(slotAIReady()));
+ connect(m_aiPlayer, TQ_SIGNAL(sigShootAt(const TQPoint)), this, TQ_SLOT(slotAIShootsAt(const TQPoint)));
}
m_aiPlayer->slotRestart();
}
@@ -1320,11 +1320,11 @@ void KBattleshipWindow::slotAIShootsAt(const TQPoint pos)
switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString(), i18n("Restart"), i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
break;
}
}
diff --git a/kbattleship/kbattleship/kbattleship.desktop b/kbattleship/kbattleship/kbattleship.desktop
index 504ee6b3..7067b6f8 100644
--- a/kbattleship/kbattleship/kbattleship.desktop
+++ b/kbattleship/kbattleship/kbattleship.desktop
@@ -1,76 +1,10 @@
[Desktop Entry]
Name=KBattleship
-Name[af]=Kbattleship
-Name[ar]=لعبة سفينة الحرب (KBattleship)
-Name[be]=Марскі бой
-Name[bn]=কে-ব্যাটেলশীপ
-Name[cs]=Lodě
-Name[de]=Schiffe versenken
-Name[hi]=के-बैटलशिप
-Name[hr]=KPotapanje brodova
-Name[is]=KSjóorrusta
-Name[nds]=Scheep versenken
-Name[ne]=केडीई ब्याटलसीप
-Name[pa]=ਕੇ-ਜੰਗੀ ਜਹਾਜ਼
-Name[ro]=Bătălie navală
-Name[sl]=KBojnaLadja
-Name[sv]=Kbattleship
-Name[ta]=கேபாட்டில்ஷிப்
-Name[tg]=KҶанги Киштиҳо
-Name[th]=เรือรบ - K
-Name[tr]=Amiral Battı
-Name[zh_TW]=KBattleship 戰艦
Exec=kbattleship %i %m -caption "%c"
Icon=kbattleship
Type=Application
X-DocPath=kbattleship/index.html
GenericName=Battleship Game
-GenericName[be]=Гульня ў марскі бой
-GenericName[bg]=Морски шах
-GenericName[bn]=ব্যাটেলশীপ খেলা
-GenericName[bs]=Igra podmornica
-GenericName[ca]=Joc d'enfonsar la flota
-GenericName[cs]=Bitva lodí
-GenericName[cy]=Gêm Longau Rhyfel
-GenericName[da]=Krigsskibe-spil
-GenericName[de]=Schiffe versenken
-GenericName[el]=Παιχνίδι Battleship
-GenericName[eo]=Batalŝipa ludo
-GenericName[es]=Juego de la batalla de naves
-GenericName[et]=Laevade pommitamise mäng
-GenericName[eu]=Ontzi-guda jokoa
-GenericName[fa]=بازی Battleship
-GenericName[fi]=Meritaistelupeli
-GenericName[fr]=Jeu de bataille navale
-GenericName[he]=משחק צוללות
-GenericName[hr]=Igra potapanja brodova
-GenericName[hu]=Torpedós
-GenericName[is]=Sjóorustuleikur
-GenericName[it]=Gioco a battaglia navale
-GenericName[ja]=戦艦ゲーム
-GenericName[km]=ល្បែង​នាវា​ចម្បាំង
-GenericName[ko]=전함 게임
-GenericName[lt]=Laivų mūšio žaidimas
-GenericName[lv]=Jūras kaujas spēle
-GenericName[mk]=Игра со потопување бродови
-GenericName[nb]=Slagskip
-GenericName[nds]=Scheep versenken
-GenericName[ne]=ब्याटलसीप खेल
-GenericName[nl]=Zeeslagspel
-GenericName[nn]=Slagskip
-GenericName[pa]=ਜੰਗੀ ਜਹਾਜ਼ ਖੇਡ
-GenericName[pl]=Gra w statki
-GenericName[pt]=Jogo de Batalha Naval
-GenericName[pt_BR]=Jogo de Batalha Naval
-GenericName[ru]=Морской бой
-GenericName[sk]=Bojová loď hra
-GenericName[sl]=Igra potapljanja ladjic
-GenericName[sr]=Игра подморница
-GenericName[sr@Latn]=Igra podmornica
-GenericName[sv]=Sänka fartyg spel
-GenericName[ta]=போர்த்தள விளையாட்டு
-GenericName[uk]=Гра в морський бій
-GenericName[zh_TW]=戰艦遊戲
Terminal=false
X-DCOP-ServiceType=Multi
Categories=Qt;TDE;Game;StrategyGame;
diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h
index c834491d..c32ec452 100644
--- a/kbattleship/kbattleship/kbattleship.h
+++ b/kbattleship/kbattleship/kbattleship.h
@@ -46,7 +46,7 @@
class KBattleshipWindow : public TDEMainWindow
{
- Q_OBJECT
+ TQ_OBJECT
public:
enum{ID_STATUS_MSG, ID_PLAYER_OWN, ID_PLAYER_ENEMY};
diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp
index d895e934..cad29b29 100644
--- a/kbattleship/kbattleship/kbattleshipclient.cpp
+++ b/kbattleship/kbattleship/kbattleshipclient.cpp
@@ -43,8 +43,8 @@ void KBattleshipClient::init()
return;
}
- m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQT_BASE_OBJECT_NAME::connect(m_readNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotReadData()));
+ m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotReadData()));
emit sigConnected();
}
diff --git a/kbattleship/kbattleship/kbattleshipclient.h b/kbattleship/kbattleship/kbattleshipclient.h
index b76d4396..6cfa8622 100644
--- a/kbattleship/kbattleship/kbattleshipclient.h
+++ b/kbattleship/kbattleship/kbattleshipclient.h
@@ -24,7 +24,7 @@
class KBattleshipClient : public KExtendedSocket
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipClient(const TQString &host, int port);
diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp
index a864cb61..36d3ff70 100644
--- a/kbattleship/kbattleship/kbattleshipserver.cpp
+++ b/kbattleship/kbattleship/kbattleshipserver.cpp
@@ -49,8 +49,8 @@ void KBattleshipServer::init()
m_service.setType(BATTLESHIP_SERVICE);
m_service.setPort(m_port);
m_service.publishAsync();
- m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQT_BASE_OBJECT_NAME::connect(m_connectNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotNewConnection()));
+ m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_connectNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotNewConnection()));
}
void KBattleshipServer::slotNewConnection()
@@ -61,8 +61,8 @@ void KBattleshipServer::slotNewConnection()
{
m_service.stop();
m_serverSocket = sock;
- m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotReadClient()));
+ m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotReadClient()));
emit sigNewConnect();
}
else
diff --git a/kbattleship/kbattleship/kbattleshipserver.h b/kbattleship/kbattleship/kbattleshipserver.h
index b1c9cc4d..f488685a 100644
--- a/kbattleship/kbattleship/kbattleshipserver.h
+++ b/kbattleship/kbattleship/kbattleshipserver.h
@@ -25,7 +25,7 @@
class KBattleshipServer : public KExtendedSocket
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipServer(int port, const TQString& name);
diff --git a/kbattleship/kbattleship/kbattleshipview.cpp b/kbattleship/kbattleship/kbattleshipview.cpp
index 42b699bb..4008803e 100644
--- a/kbattleship/kbattleship/kbattleshipview.cpp
+++ b/kbattleship/kbattleship/kbattleshipview.cpp
@@ -152,7 +152,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
{
if(event->type() == TQEvent::KeyPress && m_decide)
{
- TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event);
+ TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event);
if(keyEvent->key() == Key_Shift){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
@@ -160,7 +160,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
}
else if(event->type() == TQEvent::KeyRelease && m_decide)
{
- TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event);
+ TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event);
if(keyEvent->key() == Key_Shift){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
@@ -170,15 +170,15 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
{
m_decide = false;
- TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event);
+ TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event);
- if(mouseEvent->button() == Qt::RightButton){
+ if(mouseEvent->button() == TQt::RightButton){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
return true;
}
- if(mouseEvent->button() != Qt::LeftButton)
+ if(mouseEvent->button() != TQt::LeftButton)
return false;
TQPoint point(mouseEvent->x(), mouseEvent->y());
@@ -237,7 +237,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
setFocus();
m_decide = true;
- TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event);
+ TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event);
TQPoint point(mouseEvent->x(), mouseEvent->y());
TQRect ownRect = m_battlefield->ownRect();
diff --git a/kbattleship/kbattleship/kbattleshipview.h b/kbattleship/kbattleship/kbattleshipview.h
index 399931ae..b970f7e4 100644
--- a/kbattleship/kbattleship/kbattleshipview.h
+++ b/kbattleship/kbattleship/kbattleshipview.h
@@ -32,7 +32,7 @@
class KBattleshipView : public TQWidget
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipView(TQWidget *parent = 0, const char *name = 0, bool draw = false);
diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp
index f6b804ee..15449eaf 100644
--- a/kbattleship/kbattleship/kchatwidget.cpp
+++ b/kbattleship/kbattleship/kchatwidget.cpp
@@ -20,8 +20,8 @@
KChatWidget::KChatWidget(TQWidget *parent, const char *name) : chatDlg(parent, name)
{
- connect(sendBtn, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotComputeMessage()));
- connect(commentEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotComputeMessage()));
+ connect(sendBtn, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotComputeMessage()));
+ connect(commentEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotComputeMessage()));
chatView->setFocusProxy(commentEdit);
chatView->setMinimumSize(0, 50);
commentEdit->installEventFilter(this);
@@ -61,9 +61,9 @@ void KChatWidget::slotReceivedMessage(const TQString &nickname, const TQString &
bool KChatWidget::eventFilter(TQObject *obj, TQEvent *e)
{
- if(TQT_BASE_OBJECT(obj) == TQT_BASE_OBJECT(commentEdit) && e->type() == TQEvent::Wheel)
+ if(obj == commentEdit && e->type() == TQEvent::Wheel)
{
- kapp->notify(TQT_TQOBJECT(chatView), e);
+ kapp->notify(chatView, e);
return true;
}
return chatDlg::eventFilter(obj, e);
diff --git a/kbattleship/kbattleship/kchatwidget.h b/kbattleship/kbattleship/kchatwidget.h
index aebbcf93..bc3f5da7 100644
--- a/kbattleship/kbattleship/kchatwidget.h
+++ b/kbattleship/kbattleship/kchatwidget.h
@@ -26,7 +26,7 @@
class KChatWidget : public chatDlg
{
- Q_OBJECT
+ TQ_OBJECT
public:
KChatWidget(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kclientdialog.cpp b/kbattleship/kbattleship/kclientdialog.cpp
index e5a65cf7..022dd60b 100644
--- a/kbattleship/kbattleship/kclientdialog.cpp
+++ b/kbattleship/kbattleship/kclientdialog.cpp
@@ -38,14 +38,14 @@ KClientDialog::KClientDialog(TQWidget *parent, const char *name)
KUser u;
m_mainWidget->nicknameEdit->setText(u.loginName());
- connect(m_mainWidget->serverEdit, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(slotReturnPressed(const TQString &)));
- connect(m_mainWidget->serverEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotCheckEnableOk()));
+ connect(m_mainWidget->serverEdit, TQ_SIGNAL(returnPressed(const TQString &)), this, TQ_SLOT(slotReturnPressed(const TQString &)));
+ connect(m_mainWidget->serverEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotCheckEnableOk()));
m_config->setGroup("History");
m_browser = new DNSSD::ServiceBrowser(TQString::fromLatin1(BATTLESHIP_SERVICE));
- connect(m_browser,TQT_SIGNAL(finished()),TQT_SLOT(nextBatch()));
+ connect(m_browser,TQ_SIGNAL(finished()),TQ_SLOT(nextBatch()));
m_browser->startBrowse();
- connect(m_mainWidget->lanBox,TQT_SIGNAL(activated(int)),TQT_SLOT(gameSelected(int)));
+ connect(m_mainWidget->lanBox,TQ_SIGNAL(activated(int)),TQ_SLOT(gameSelected(int)));
m_mainWidget->serverEdit->completionObject()->setItems(m_config->readListEntry("CompletionList"));
m_mainWidget->serverEdit->setMaxCount(5);
diff --git a/kbattleship/kbattleship/kclientdialog.h b/kbattleship/kbattleship/kclientdialog.h
index f5998fca..732424db 100644
--- a/kbattleship/kbattleship/kclientdialog.h
+++ b/kbattleship/kbattleship/kclientdialog.h
@@ -31,7 +31,7 @@
class KClientDialog : public KDialogBase
{
- Q_OBJECT
+ TQ_OBJECT
public:
KClientDialog(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kgridwidget.cpp b/kbattleship/kbattleship/kgridwidget.cpp
index b848484b..1a94b873 100644
--- a/kbattleship/kbattleship/kgridwidget.cpp
+++ b/kbattleship/kbattleship/kgridwidget.cpp
@@ -412,5 +412,5 @@ void KGridWidget::finished()
void KGridWidget::cleanBuffer()
{
- m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Normal, TQColorGroup::Background));
+ m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Active, TQColorGroup::Background));
}
diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp
index 5d5c1026..e243a747 100644
--- a/kbattleship/kbattleship/konnectionhandling.cpp
+++ b/kbattleship/kbattleship/konnectionhandling.cpp
@@ -24,11 +24,11 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipServer *serv
m_kbserver = server;
m_kbclient = 0;
m_type = KonnectionHandling::SERVER;
- connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame()));
- connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient()));
- connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient()));
- connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame()));
+ connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient()));
+ connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient()));
+ connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *client) : TQObject(parent)
@@ -36,10 +36,10 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *clie
m_kbclient = client;
m_kbserver = 0;
m_type = KonnectionHandling::CLIENT;
- connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer()));
- connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int)));
- connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer()));
+ connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int)));
+ connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::updateInternal(KBattleshipServer *server)
@@ -47,11 +47,11 @@ void KonnectionHandling::updateInternal(KBattleshipServer *server)
m_kbserver = server;
m_kbclient = 0;
m_type = KonnectionHandling::SERVER;
- connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame()));
- connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient()));
- connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient()));
- connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame()));
+ connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient()));
+ connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient()));
+ connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::updateInternal(KBattleshipClient *client)
@@ -59,10 +59,10 @@ void KonnectionHandling::updateInternal(KBattleshipClient *client)
m_kbclient = client;
m_kbserver = 0;
m_type = KonnectionHandling::CLIENT;
- connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer()));
- connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int)));
- connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer()));
+ connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int)));
+ connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::slotNewClient()
diff --git a/kbattleship/kbattleship/konnectionhandling.h b/kbattleship/kbattleship/konnectionhandling.h
index b78895b7..bc1e6adf 100644
--- a/kbattleship/kbattleship/konnectionhandling.h
+++ b/kbattleship/kbattleship/konnectionhandling.h
@@ -29,7 +29,7 @@
class KonnectionHandling : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
enum{SERVER, CLIENT};
diff --git a/kbattleship/kbattleship/kserverdialog.h b/kbattleship/kbattleship/kserverdialog.h
index 90fca2d7..83d419b2 100644
--- a/kbattleship/kbattleship/kserverdialog.h
+++ b/kbattleship/kbattleship/kserverdialog.h
@@ -30,7 +30,7 @@
class TDEServerDialog : public KDialogBase
{
- Q_OBJECT
+ TQ_OBJECT
public:
TDEServerDialog(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kshiplist.cpp b/kbattleship/kbattleship/kshiplist.cpp
index e490fd0a..538b57e3 100644
--- a/kbattleship/kbattleship/kshiplist.cpp
+++ b/kbattleship/kbattleship/kshiplist.cpp
@@ -118,7 +118,7 @@ bool KShipList::canAddShips()
void KShipList::addNewShip(int button, int fieldx, int fieldy)
{
- if(!addNewShip(!(button == Qt::LeftButton), fieldx, fieldy))
+ if(!addNewShip(!(button == TQt::LeftButton), fieldx, fieldy))
KMessageBox::information(0L, i18n("You cannot place the ship here."));
}
diff --git a/kbattleship/kbattleship/kshiplist.h b/kbattleship/kbattleship/kshiplist.h
index c7dcb8a6..80e8c6eb 100644
--- a/kbattleship/kbattleship/kshiplist.h
+++ b/kbattleship/kbattleship/kshiplist.h
@@ -27,7 +27,7 @@
class KShipList : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
KShipList();
diff --git a/kbattleship/kbattleship/kstatdialog.h b/kbattleship/kbattleship/kstatdialog.h
index d4375b89..4ba29c34 100644
--- a/kbattleship/kbattleship/kstatdialog.h
+++ b/kbattleship/kbattleship/kstatdialog.h
@@ -22,7 +22,7 @@
class KStatDialog : public statDlg
{
- Q_OBJECT
+ TQ_OBJECT
public:
KStatDialog(TQWidget *parent = 0, const char *name = 0);