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+/*---------------------------------------------------------------------------
+
+ mod3.cpp implements a patience card game
+
+ Copyright (C) 1997 Rodolfo Borges
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+ (I don't know a name for this one, if you do, please tell me.)
+
+---------------------------------------------------------------------------*/
+
+#ifndef _MOD3_H_
+#define _MOD3_H_
+
+#include "dealer.h"
+
+class Mod3 : public Dealer
+{
+ Q_OBJECT
+
+public:
+ Mod3( KMainWindow* parent=0, const char* name=0);
+
+ void deal();
+
+ virtual void restart();
+ virtual bool isGameLost() const;
+ virtual bool startAutoDrop();
+
+public slots:
+ void deckClicked(Card *c);
+
+protected:
+ virtual Card *demoNewCards();
+
+private: // functions
+ virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const;
+ virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;
+
+ void dealRow(int row);
+
+private:
+ Deck *deck;
+
+ Pile *stack[4][8];
+ Pile *aces;
+};
+
+#endif
+
+//-------------------------------------------------------------------------//