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+/***********************-*-C++-*-********
+
+ napoleon.cpp implements a patience card game
+
+ Copyright (C) 1995 Paul Olav Tvete
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+****************************************/
+
+
+#ifndef P_NAPOLEON
+#define P_NAPOLEON
+
+#include "dealer.h"
+
+class Napoleon : public Dealer {
+ Q_OBJECT
+public:
+ Napoleon (KMainWindow* parent=0, const char* name=0);
+
+ virtual void restart();
+ virtual void getHints();
+ virtual Card *demoNewCards();
+ virtual bool startAutoDrop() { return false; }
+ virtual bool isGameLost() const;
+
+public slots:
+ void deal1(Card *c);
+
+private:
+ void deal();
+
+ bool CanPutTarget( const Pile *c1, const CardList& c2) const;
+ bool CanPutCentre( const Pile* c1, const CardList& c2) const;
+
+ virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
+
+ Pile* pile;
+ Pile* target[4];
+ Pile* centre;
+ Pile* store[4];
+ Deck* deck;
+};
+
+#endif