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+/* Yo Emacs, this -*- C++ -*-
+ *******************************************************************
+ *******************************************************************
+ *
+ *
+ * KREVERSI
+ *
+ *
+ *******************************************************************
+ *
+ * A Reversi (or sometimes called Othello) game
+ *
+ *******************************************************************
+ *
+ * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
+ * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
+ * Many thanks to Mr. Luthman who has allowed me to put this port
+ * under the GNU GPL. Without his wonderful game engine kreversi
+ * would be just another of those Reversi programs a five year old
+ * child could beat easily. But with it it's a worthy opponent!
+ *
+ * If you are interested on the JAVA applet of Mr. Luthman take a
+ * look at http://www.sylog.se/~mats/
+ *
+ *******************************************************************
+ *
+ * This file is part of the KDE project "KREVERSI"
+ *
+ * KREVERSI is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * KREVERSI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with KREVERSI; see the file COPYING. If not, write to
+ * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ *******************************************************************
+ */
+
+// The class Position is used to represent an Othello position as white and
+// black pieces and empty squares (see class Score) on an 8x8 Othello board.
+
+#ifndef __POSITION__H__
+#define __POSITION__H__
+
+
+#include "Move.h"
+#include "Score.h"
+
+
+class Position
+{
+public:
+ Position();
+ Position(Position &pos, SimpleMove &move);
+ Position(Position &pos, Move &move);
+
+ Position &operator=(Position &pos);
+
+ void constrCopy(Position &pos, SimpleMove &move);
+
+ void setupStartPosition();
+
+ // Access methods
+ Color toMove() const { return m_toMove; }
+ Color color(uint x, uint y) const;
+ uint score(Color color) const { return m_score.score(color); }
+
+ // Moves in the current position.
+ bool moveIsPossible(Color color) const;
+ bool moveIsAtAllPossible() const;
+ bool moveIsLegal(SimpleMove &move) const;
+ bool doMove(SimpleMove &move, QValueList<char> *turned = 0);
+ bool doMove(Move &move);
+ bool undoMove(Move &move);
+
+ MoveList generateMoves(Color color) const;
+
+ QString asString() const;
+
+private:
+ // The actual position itself. Use the simplest representation possible.
+ Color m_board[10][10];
+ Color m_toMove;
+
+ // Some extra data
+ Score m_score; // The number of pieces for each side.
+};
+
+
+#endif