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-rw-r--r--kreversi/kreversi.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index b0a5ddc8..d01c2f6e 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -39,9 +39,9 @@
#include <unistd.h>
-#include <qlayout.h>
-#include <qlabel.h>
-#include <qlistbox.h>
+#include <tqlayout.h>
+#include <tqlabel.h>
+#include <tqlistbox.h>
#include <kapplication.h>
#include <kdebug.h>
@@ -74,7 +74,7 @@
#ifndef PICDATA
#define PICDATA(x) \
- KGlobal::dirs()->findResource("appdata", QString("pics/") + x)
+ KGlobal::dirs()->findResource("appdata", TQString("pics/") + x)
#endif
@@ -82,8 +82,8 @@ KReversi::KReversi()
: KZoomMainWindow(10, 300, 5, "kreversi"),
m_gameOver(false)
{
- QWidget *w;
- QGridLayout *top;
+ TQWidget *w;
+ TQGridLayout *top;
KNotifyClient::startDaemon();
@@ -98,10 +98,10 @@ KReversi::KReversi()
setStrength(1);
// The visual stuff
- w = new QWidget(this);
+ w = new TQWidget(this);
setCentralWidget(w);
- top = new QGridLayout(w, 2, 2);
+ top = new TQGridLayout(w, 2, 2);
// The reversi game view.
m_gameView = new QReversiGameView(w, m_game);
@@ -116,15 +116,15 @@ KReversi::KReversi()
// The only part of the view that is left in this class is the
// indicator of whose turn it is in the status bar. The rest is
// in the game view.
- connect(m_game, SIGNAL(sig_newGame()), this, SLOT(showTurn()));
- connect(m_game, SIGNAL(sig_move(uint, Move&)),
- this, SLOT(handleMove(uint, Move&))); // Calls showTurn().
- connect(m_game, SIGNAL(sig_update()), this, SLOT(showTurn()));
- connect(m_game, SIGNAL(sig_gameOver()), this, SLOT(slotGameOver()));
+ connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
+ this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
+ connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver()));
// Signal that is sent when the user clicks on the board.
- connect(m_gameView, SIGNAL(signalSquareClicked(int, int)),
- this, SLOT(slotSquareClicked(int, int)));
+ connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)),
+ this, TQT_SLOT(slotSquareClicked(int, int)));
loadSettings();
@@ -150,38 +150,38 @@ KReversi::~KReversi()
void KReversi::createKActions()
{
// Standard Game Actions.
- KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(),
+ KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(),
"game_new");
- KStdGameAction::load(this, SLOT(slotOpenGame()), actionCollection());
- KStdGameAction::save(this, SLOT(slotSave()), actionCollection());
- KStdGameAction::quit(this, SLOT(close()), actionCollection());
- KStdGameAction::hint(this, SLOT(slotHint()), actionCollection(),
+ KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection());
+ KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(),
"game_hint");
- KStdGameAction::undo(this, SLOT(slotUndo()), actionCollection(),
+ KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(),
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", Qt::Key_Escape,
- this, SLOT(slotInterrupt()), actionCollection(),
+ this, TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
- this, SLOT(slotContinue()), actionCollection(),
+ this, TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
new KAction(i18n("S&witch Sides"), 0, 0,
- this, SLOT(slotSwitchSides()), actionCollection(),
+ this, TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
// Some more standard game actions: Highscores, Settings.
- KStdGameAction::highscores(this, SLOT(showHighScoreDialog()), actionCollection());
- KStdAction::preferences(this, SLOT(slotEditSettings()), actionCollection());
+ KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
- this, SLOT(slotShowLastMove()),
+ this, TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
- this, SLOT(slotShowLegalMoves()),
+ this, TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
}
@@ -392,7 +392,7 @@ void KReversi::slotSwitchSides()
if (m_game->moveNumber() != 0) {
int res = KMessageBox::warningContinueCancel(this,
i18n("If you switch side, your score will not be added to the highscores."),
- QString::null, QString::null, "switch_side_warning");
+ TQString::null, TQString::null, "switch_side_warning");
if ( res==KMessageBox::Cancel )
return;
@@ -465,7 +465,7 @@ void KReversi::showTurn(Color color)
if (color == humanColor())
statusBar()->message(i18n("Your turn"));
else if (color == computerColor()) {
- QString message = i18n("Computer's turn");
+ TQString message = i18n("Computer's turn");
// We can't use the interrupted() test here since we might be in a
// middle state when called from slotInterrupt().
@@ -608,21 +608,21 @@ void KReversi::showGameOver(Color color)
// Show the winner in a messagebox.
if ( color == Nobody ) {
KNotifyClient::event(winId(), "draw", i18n("Draw!"));
- QString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2")
+ TQString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2")
.arg(human).arg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Draw);
}
else if ( humanColor() == color ) {
KNotifyClient::event(winId(), "won", i18n("Game won!"));
- QString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2")
+ TQString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2")
.arg(human).arg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Won);
}
else {
KNotifyClient::event(winId(), "lost", i18n("Game lost!"));
- QString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2")
+ TQString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2")
.arg(human).arg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Lost);
@@ -661,8 +661,8 @@ void KReversi::saveGame(KConfig *config)
for (uint i = 0; i < m_game->moveNumber(); i++) {
Move move = m_game->move(i);
- QString moveString;
- QString idx;
+ TQString moveString;
+ TQString idx;
moveString.sprintf("%d %d %d", move.x(), move.y(), (int) move.color());
idx.sprintf("Move_%d", i + 1);
@@ -691,10 +691,10 @@ bool KReversi::loadGame(KConfig *config)
uint movenumber = 1;
while (nmoves--) {
// Read one move.
- QString idx;
+ TQString idx;
idx.sprintf("Move_%d", movenumber++);
- QStringList s = config->readListEntry(idx, ' ');
+ TQStringList s = config->readListEntry(idx, ' ');
uint x = (*s.at(0)).toUInt();
uint y = (*s.at(1)).toUInt();
Color color = (Color)(*s.at(2)).toInt();
@@ -755,7 +755,7 @@ void KReversi::slotEditSettings()
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, SIGNAL(settingsChanged()), this, SLOT(loadSettings()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
dialog->show();
}