diff options
Diffstat (limited to 'kwin4/kwin4/kwin4.cpp')
-rw-r--r-- | kwin4/kwin4/kwin4.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/kwin4/kwin4/kwin4.cpp b/kwin4/kwin4/kwin4.cpp index 16b37da5..84056254 100644 --- a/kwin4/kwin4/kwin4.cpp +++ b/kwin4/kwin4/kwin4.cpp @@ -63,8 +63,8 @@ * Constructor for the chat widget. This widget * is derived from the libkdegames chat widget */ -ChatDlg::ChatDlg(KGame *game,TQWidget *parent) - : KDialogBase(Plain,i18n("Chat Dlg"),Ok,Ok,parent,0,false,true),mChat(0), mChatDlg(0) +ChatDlg::ChatDlg(KGame *game,TQWidget *tqparent) + : KDialogBase(Plain,i18n("Chat Dlg"),Ok,Ok,tqparent,0,false,true),mChat(0), mChatDlg(0) { setMinimumSize(TQSize(200,200)); @@ -107,7 +107,7 @@ void ChatDlg::setPlayer(Kwin4Player *p) /** * Construct the main application window */ -Kwin4App::Kwin4App(TQWidget *parent, const char *name) : KMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0) +Kwin4App::Kwin4App(TQWidget *tqparent, const char *name) : KMainWindow(tqparent,name), view(0), doc(0), mChat(0), mMyChatDlg(0) { initGUI(); initStatusBar(); @@ -138,7 +138,7 @@ Kwin4App::Kwin4App(TQWidget *parent, const char *name) : KMainWindow(parent,name void Kwin4App::checkMenus(CheckFlags menu) { bool localgame=(!doc->isNetwork()); - bool isRunning = (doc->gameStatus()==KGame::Run); + bool isRunning = (doc->gametqStatus()==KGame::Run); if (!menu || (menu&CheckFileMenu)) { changeAction("hint", !(!isRunning && localgame)); @@ -188,50 +188,50 @@ void Kwin4App::checkMenus(CheckFlags menu) */ void Kwin4App::initGUI() { - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection(), "new_game"); + KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Start a new game")); - KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection(), "open"); + KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection(), "open"); ACTION("open")->setStatusText(i18n("Open a saved game...")); - KStdGameAction::save(this, TQT_SLOT(slotSaveGame()), actionCollection(), "save"); + KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSaveGame()), actionCollection(), "save"); ACTION("save")->setStatusText(i18n("Save a game...")); - KStdGameAction::end(this, TQT_SLOT(endGame()), actionCollection(), "end_game"); + KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(endGame()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - new KAction(i18n("&Network Configuration..."),0, this, TQT_SLOT(slotInitNetwork()), + new KAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()), actionCollection(), "network_conf"); - new KAction(i18n("Network Chat..."),0, this, TQT_SLOT(slotChat()), + new KAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()), actionCollection(), "network_chat"); if (global_debug>0) - new KAction(i18n("Debug KGame"), 0, this, TQT_SLOT(slotDebugKGame()), + new KAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()), actionCollection(), "file_debug"); - new KAction(i18n("&Show Statistics"),"flag", 0, this, + new KAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(showStatistics()), actionCollection(), "statistics"); ACTION("statistics")->setStatusText(i18n("Show statistics.")); - KStdGameAction::hint(doc, TQT_SLOT(calcHint()), actionCollection(), "hint"); + KStdGameAction::hint(TQT_TQOBJECT(doc), TQT_SLOT(calcHint()), actionCollection(), "hint"); ACTION("hint")->setStatusText(i18n("Shows a hint on how to move.")); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_exit"); + KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Quits the program.")); - KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "edit_undo"); + KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(), "edit_undo"); ACTION("edit_undo")->setStatusText(i18n("Undo last move.")); - KStdGameAction::redo(this, TQT_SLOT(slotRedo()), actionCollection(), "edit_redo"); + KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(slotRedo()), actionCollection(), "edit_redo"); ACTION("edit_redo")->setStatusText(i18n("Redo last move.")); actionCollection()->setHighlightingEnabled(true); connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &))); connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusText())); - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); } /** @@ -338,11 +338,11 @@ void Kwin4App::slotSaveGame() void Kwin4App::newGame() { // End the intro if it is running - doc->setGameStatus(Kwin4Doc::End); + doc->setGametqStatus(Kwin4Doc::End); // Init the board and Clear the old game out - doc->setGameStatus(Kwin4Doc::Init); + doc->setGametqStatus(Kwin4Doc::Init); // Run it - doc->setGameStatus(Kwin4Doc::Run); + doc->setGametqStatus(Kwin4Doc::Run); } /** @@ -360,7 +360,7 @@ void Kwin4App::slotNewGame() */ void Kwin4App::endGame() { - doc->setGameStatus(Kwin4Doc::Abort); + doc->setGametqStatus(Kwin4Doc::Abort); } /** @@ -453,7 +453,7 @@ void Kwin4App::EndGame(TABLE mode) */ void Kwin4App::slotStatusNames(){ TQString msg; - if (!(doc->gameStatus()==KGame::Run)) + if (!(doc->gametqStatus()==KGame::Run)) msg=i18n("No game "); else if (doc->QueryCurrentPlayer()==Gelb) msg=TQString(" ")+doc->QueryName(Gelb)+ i18n(" - Yellow "); @@ -480,7 +480,7 @@ void Kwin4App::slotNetworkBroken(int /*id*/, int oldstatus ,KGame * /*game */) doc->getPlayer(doc->QueryCurrentPlayer())->setTurn(true,true); KMessageBox::information(this,i18n("The network game ended!\n")); - doc->setGameStatus(oldstatus); + doc->setGametqStatus(oldstatus); } /** @@ -509,7 +509,7 @@ void Kwin4App::slotGameOver(int status, KPlayer * p, KGame * /*me*/) EndGame(TWin); else EndGame(TLost); - TQString msg=i18n("%1 won the game. Please restart next round.").arg(doc->QueryName(((FARBE)p->userId()))); + TQString msg=i18n("%1 won the game. Please restart next round.").tqarg(doc->QueryName(((FARBE)p->userId()))); slotStatusMsg(msg); } else if (status==2) // Abort @@ -527,7 +527,7 @@ void Kwin4App::slotGameOver(int status, KPlayer * p, KGame * /*me*/) void Kwin4App::slotInitNetwork() { - if (doc->gameStatus()==Kwin4Doc::Intro) doc->setGameStatus(Kwin4Doc::Pause); + if (doc->gametqStatus()==Kwin4Doc::Intro) doc->setGametqStatus(Kwin4Doc::Pause); TQString host = Prefs::host(); int port=Prefs::port(); @@ -539,11 +539,11 @@ void Kwin4App::slotInitNetwork() dlg.networkConfig()->setDiscoveryInfo("_kwin4._tcp",Prefs::gamename()); TQVBox *box=dlg.configPage(KGameDialog::NetworkConfig); - TQVBoxLayout *l=(TQVBoxLayout *)(box->layout()); + TQVBoxLayout *l=(TQVBoxLayout *)(box->tqlayout()); mColorGroup=new TQVButtonGroup(box); - connect(mColorGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotRemoteChanged(int))); - connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), this, TQT_SLOT(slotServerTypeChanged(int))); + connect(mColorGroup, TQT_SIGNAL(clicked(int)), TQT_TQOBJECT(this), TQT_SLOT(slotRemoteChanged(int))); + connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), TQT_TQOBJECT(this), TQT_SLOT(slotServerTypeChanged(int))); new TQRadioButton(i18n("Yellow should be played by remote"), mColorGroup); new TQRadioButton(i18n("Red should be played by remote"), mColorGroup); |