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-rw-r--r--libkdegames/kgame/kgameprocess.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/libkdegames/kgame/kgameprocess.cpp b/libkdegames/kgame/kgameprocess.cpp
index 96efe0ce..ffbf0936 100644
--- a/libkdegames/kgame/kgameprocess.cpp
+++ b/libkdegames/kgame/kgameprocess.cpp
@@ -29,9 +29,9 @@
#include <krandomsequence.h>
-#include <qbuffer.h>
-#include <qdatastream.h>
-#include <qcstring.h>
+#include <tqbuffer.h>
+#include <tqdatastream.h>
+#include <tqcstring.h>
#include <assert.h>
#include <stdio.h>
@@ -43,7 +43,7 @@
// ----------------------- Process Child ---------------------------
-KGameProcess::KGameProcess() : QObject(0,0)
+KGameProcess::KGameProcess() : TQObject(0,0)
{
mTerminate=false;
// Check whether a player is set. If not create one!
@@ -52,10 +52,10 @@ KGameProcess::KGameProcess() : QObject(0,0)
mMessageIO=new KMessageFilePipe(this,&rFile,&wFile);
// mMessageClient=new KMessageClient(this);
// mMessageClient->setServer(mMessageIO);
-// connect (mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)),
-// this, SLOT(receivedMessage(const QByteArray&, Q_UINT32)));
- connect (mMessageIO, SIGNAL(received(const QByteArray&)),
- this, SLOT(receivedMessage(const QByteArray&)));
+// connect (mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)),
+// this, TQT_SLOT(receivedMessage(const TQByteArray&, Q_UINT32)));
+ connect (mMessageIO, TQT_SIGNAL(received(const TQByteArray&)),
+ this, TQT_SLOT(receivedMessage(const TQByteArray&)));
fprintf(stderr,"KGameProcess::constructor %p %p\n",&rFile,&wFile);
mRandom = new KRandomSequence;
@@ -85,17 +85,17 @@ bool KGameProcess::exec(int argc, char *argv[])
}
// You have to do this to create a message
-// QByteArray buffer;
-// QDataStream wstream(buffer,IO_WriteOnly);
+// TQByteArray buffer;
+// TQDataStream wstream(buffer,IO_WriteOnly);
// then stream data into the stream and call this function
-void KGameProcess::sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 receiver)
+void KGameProcess::sendSystemMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver)
{
fprintf(stderr,"KGameProcess::sendMessage id=%d recv=%d",msgid,receiver);
- QByteArray a;
- QDataStream outstream(a,IO_WriteOnly);
+ TQByteArray a;
+ TQDataStream outstream(a,IO_WriteOnly);
- QBuffer *device=(QBuffer *)stream.device();
- QByteArray data=device->buffer();;
+ TQBuffer *device=(TQBuffer *)stream.device();
+ TQByteArray data=device->buffer();;
KGameMessage::createHeader(outstream,0,receiver,msgid);
outstream.writeRawBytes(data.data(),data.size());
@@ -107,7 +107,7 @@ void KGameProcess::sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 rece
if (mMessageIO) mMessageIO->send(a);
}
-void KGameProcess::sendMessage(QDataStream &stream,int msgid,Q_UINT32 receiver)
+void KGameProcess::sendMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver)
{
sendSystemMessage(stream,msgid+KGameMessage::IdUser,receiver);
}
@@ -129,9 +129,9 @@ void KGameProcess::processArgs(int argc, char *argv[])
fflush(stderr);
}
-void KGameProcess::receivedMessage(const QByteArray& receiveBuffer)
+void KGameProcess::receivedMessage(const TQByteArray& receiveBuffer)
{
- QDataStream stream(receiveBuffer, IO_ReadOnly);
+ TQDataStream stream(receiveBuffer, IO_ReadOnly);
int msgid;
Q_UINT32 sender;
Q_UINT32 receiver;