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/***************************************************************************
                                 kbaiplayer.h
                                  ----------
    Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
		(c) 2001 Nikolas Zimmermann <wildfox@kde.org>		
    
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef KBAIPLAYER_H
#define KBAIPLAYER_H

#include <tqobject.h>

#include <krandomsequence.h>

#include "kbstrategy.h"
#include "kbattlefield.h"
#include "kshiplist.h"

class KBAIPlayer : public TQObject
{
	Q_OBJECT
  
public: 
	KBAIPlayer();
	~KBAIPlayer();
	
	void init(KBattleField *battle_field, KShipList *ai_shiplist);

public slots:
	void slotRestart();
	bool slotRequestShot();
	bool shipPlaced(int shiplen, int x, int y, bool vertical); 

signals:
	void sigShootAt(const TQPoint pos);
	void sigReady();

private:
	void chooseStrategy();
	void addShips();

	KBStrategy *m_masterStrategy;
	KShipList *m_ownShipList;
	KBattleField *m_battleField;
	KRandomSequence *m_randomSeq;

	TQRect m_fieldRect;
};

#endif