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/***************************************************************************
kbaiplayer.h
----------
Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
(c) 2001 Nikolas Zimmermann <wildfox@kde.org>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KBAIPLAYER_H
#define KBAIPLAYER_H
#include <tqobject.h>
#include <krandomsequence.h>
#include "kbstrategy.h"
#include "kbattlefield.h"
#include "kshiplist.h"
class KBAIPlayer : public TQObject
{
Q_OBJECT
public:
KBAIPlayer();
~KBAIPlayer();
void init(KBattleField *battle_field, KShipList *ai_shiplist);
public slots:
void slotRestart();
bool slotRequestShot();
bool shipPlaced(int shiplen, int x, int y, bool vertical);
signals:
void sigShootAt(const TQPoint pos);
void sigReady();
private:
void chooseStrategy();
void addShips();
KBStrategy *m_masterStrategy;
KShipList *m_ownShipList;
KBattleField *m_battleField;
KRandomSequence *m_randomSeq;
TQRect m_fieldRect;
};
#endif
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