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/***************************************************************************
Kwin4Player
-------------------
begin : August 2001
copyright : (C) 1995-2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KWIN4PLAYER_H
#define KWIN4PLAYER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <kplayer.h>
class StatusWidget;
class KConfig;
class Kwin4Player : public KPlayer
{
Q_OBJECT
TQ_OBJECT
signals:
public:
Kwin4Player();
int rtti() const {return 1;}
void setWidget(StatusWidget *w) {sWidget=w;}
void readConfig(KConfig *config);
void writeConfig(KConfig *config);
void incWin();
void incRemis();
void incLost();
void incBrk();
int win() {return mAllWin.value();}
int lost() {return mAllLost.value();}
int brk() {return mAllBrk.value();}
int remis() {return mAllRemis.value();}
void resetStats(bool all=true);
protected slots:
void slotPlayerPropertyChanged(KGamePropertyBase *prop,KPlayer *player);
private:
// One session
KGamePropertyInt mWin;
KGamePropertyInt mRemis;
KGamePropertyInt mLost;
KGamePropertyInt mBrk;
// all time
KGamePropertyInt mAllWin;
KGamePropertyInt mAllRemis;
KGamePropertyInt mAllLost;
KGamePropertyInt mAllBrk;
StatusWidget *sWidget;
};
#endif // KWIN4PLAYER_H
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