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-rw-r--r--arts/modules/effects/freeverb/revmodel.cpp257
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diff --git a/arts/modules/effects/freeverb/revmodel.cpp b/arts/modules/effects/freeverb/revmodel.cpp
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+// Reverb model implementation
+//
+// Written by Jezar at Dreampoint, June 2000
+// http://www.dreampoint.co.uk
+// This code is public domain
+
+#include "revmodel.hpp"
+
+revmodel::revmodel()
+{
+ // Tie the components to their buffers
+ combL[0].setbuffer(bufcombL1,combtuningL1);
+ combR[0].setbuffer(bufcombR1,combtuningR1);
+ combL[1].setbuffer(bufcombL2,combtuningL2);
+ combR[1].setbuffer(bufcombR2,combtuningR2);
+ combL[2].setbuffer(bufcombL3,combtuningL3);
+ combR[2].setbuffer(bufcombR3,combtuningR3);
+ combL[3].setbuffer(bufcombL4,combtuningL4);
+ combR[3].setbuffer(bufcombR4,combtuningR4);
+ combL[4].setbuffer(bufcombL5,combtuningL5);
+ combR[4].setbuffer(bufcombR5,combtuningR5);
+ combL[5].setbuffer(bufcombL6,combtuningL6);
+ combR[5].setbuffer(bufcombR6,combtuningR6);
+ combL[6].setbuffer(bufcombL7,combtuningL7);
+ combR[6].setbuffer(bufcombR7,combtuningR7);
+ combL[7].setbuffer(bufcombL8,combtuningL8);
+ combR[7].setbuffer(bufcombR8,combtuningR8);
+ allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
+ allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
+ allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
+ allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
+ allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
+ allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
+ allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
+ allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
+
+ // Set default values
+ allpassL[0].setfeedback(0.5f);
+ allpassR[0].setfeedback(0.5f);
+ allpassL[1].setfeedback(0.5f);
+ allpassR[1].setfeedback(0.5f);
+ allpassL[2].setfeedback(0.5f);
+ allpassR[2].setfeedback(0.5f);
+ allpassL[3].setfeedback(0.5f);
+ allpassR[3].setfeedback(0.5f);
+ setwet(initialwet);
+ setroomsize(initialroom);
+ setdry(initialdry);
+ setdamp(initialdamp);
+ setwidth(initialwidth);
+ setmode(initialmode);
+
+ // Buffer will be full of rubbish - so we MUST mute them
+ mute();
+}
+
+void revmodel::mute()
+{
+ int i;
+
+ if (getmode() >= freezemode)
+ return;
+
+ for (i=0;i<numcombs;i++)
+ {
+ combL[i].mute();
+ combR[i].mute();
+ }
+ for (i=0;i<numallpasses;i++)
+ {
+ allpassL[i].mute();
+ allpassR[i].mute();
+ }
+}
+
+void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
+{
+ float outL,outR,input;
+
+ while(numsamples-- > 0)
+ {
+ int i;
+ outL = outR = 0;
+ input = (*inputL + *inputR) * gain;
+
+ // Accumulate comb filters in parallel
+ for(i=0; i<numcombs; i++)
+ {
+ outL += combL[i].process(input);
+ outR += combR[i].process(input);
+ }
+
+ // Feed through allpasses in series
+ for(i=0; i<numallpasses; i++)
+ {
+ outL = allpassL[i].process(outL);
+ outR = allpassR[i].process(outR);
+ }
+
+ // Calculate output REPLACING anything already there
+ *outputL = outL*wet1 + outR*wet2 + *inputL*dry;
+ *outputR = outR*wet1 + outL*wet2 + *inputR*dry;
+
+ // Increment sample pointers, allowing for interleave (if any)
+ inputL += skip;
+ inputR += skip;
+ outputL += skip;
+ outputR += skip;
+ }
+}
+
+void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
+{
+ float outL,outR,input;
+
+ while(numsamples-- > 0)
+ {
+ int i;
+
+ outL = outR = 0;
+ input = (*inputL + *inputR) * gain;
+
+ // Accumulate comb filters in parallel
+ for(i=0; i<numcombs; i++)
+ {
+ outL += combL[i].process(input);
+ outR += combR[i].process(input);
+ }
+
+ // Feed through allpasses in series
+ for(i=0; i<numallpasses; i++)
+ {
+ outL = allpassL[i].process(outL);
+ outR = allpassR[i].process(outR);
+ }
+
+ // Calculate output MIXING with anything already there
+ *outputL += outL*wet1 + outR*wet2 + *inputL*dry;
+ *outputR += outR*wet1 + outL*wet2 + *inputR*dry;
+
+ // Increment sample pointers, allowing for interleave (if any)
+ inputL += skip;
+ inputR += skip;
+ outputL += skip;
+ outputR += skip;
+ }
+}
+
+void revmodel::update()
+{
+// Recalculate internal values after parameter change
+
+ int i;
+
+ wet1 = wet*(width/2 + 0.5f);
+ wet2 = wet*((1-width)/2);
+
+ if (mode >= freezemode)
+ {
+ roomsize1 = 1;
+ damp1 = 0;
+ gain = muted;
+ }
+ else
+ {
+ roomsize1 = roomsize;
+ damp1 = damp;
+ gain = fixedgain;
+ }
+
+ for(i=0; i<numcombs; i++)
+ {
+ combL[i].setfeedback(roomsize1);
+ combR[i].setfeedback(roomsize1);
+ }
+
+ for(i=0; i<numcombs; i++)
+ {
+ combL[i].setdamp(damp1);
+ combR[i].setdamp(damp1);
+ }
+}
+
+// The following get/set functions are not inlined, because
+// speed is never an issue when calling them, and also
+// because as you develop the reverb model, you may
+// wish to take dynamic action when they are called.
+
+void revmodel::setroomsize(float value)
+{
+ roomsize = (value*scaleroom) + offsetroom;
+ update();
+}
+
+float revmodel::getroomsize()
+{
+ return (roomsize-offsetroom)/scaleroom;
+}
+
+void revmodel::setdamp(float value)
+{
+ damp = value*scaledamp;
+ update();
+}
+
+float revmodel::getdamp()
+{
+ return damp/scaledamp;
+}
+
+void revmodel::setwet(float value)
+{
+ wet = value*scalewet;
+ update();
+}
+
+float revmodel::getwet()
+{
+ return wet/scalewet;
+}
+
+void revmodel::setdry(float value)
+{
+ dry = value*scaledry;
+}
+
+float revmodel::getdry()
+{
+ return dry/scaledry;
+}
+
+void revmodel::setwidth(float value)
+{
+ width = value;
+ update();
+}
+
+float revmodel::getwidth()
+{
+ return width;
+}
+
+void revmodel::setmode(float value)
+{
+ mode = value;
+ update();
+}
+
+float revmodel::getmode()
+{
+ if (mode >= freezemode)
+ return 1;
+ else
+ return 0;
+}
+
+//ends