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-rw-r--r--src/app/SConscript59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/app/SConscript b/src/app/SConscript
deleted file mode 100644
index bb402f3..0000000
--- a/src/app/SConscript
+++ /dev/null
@@ -1,59 +0,0 @@
-
-############################
-## load the config
-
-## Use the environment and the tools set in the top-level
-## SConstruct file (set with 'Export') - this is very important
-
-Import( '*' )
-myenv=env.Copy()
-
-#############################
-## the programs to build
-
-# we put the stuff that could fail due to bad xine.h locations, etc. at the beginning
-# so if the build fails the user knows quickly
-app_sources = Split("""
- xineEngine.cpp
- xineConfig.cpp
- xineScope.c
- theStream.cpp
- videoWindow.cpp
- videoSettings.cpp
- captureFrame.cpp
-
- actions.cpp
- stateChange.cpp
- slider.cpp
- analyzer.cpp
- playDialog.cpp
- listView.cpp
- adjustSizeButton.cpp
- fullScreenAction.cpp
- insertAspectRatioMenuItems.cpp
- playlistFile.cpp
- volumeAction.cpp
-
- ../mxcl.library.cpp
-
- main.cpp
- mainWindow.cpp""")
-
-KDEprogram( "codeine", app_sources, myenv )
-
-
-############################
-## Customization
-
-## Additional include paths for compiling the source files
-## Always add '../' (top-level directory) because moc makes code that needs it
-KDEaddpaths( ['./', '../', '../../'], myenv )
-
-## Necessary libraries to link against
-KDEaddlibs( ['tqt-mt', 'tdeio', 'tdecore', 'tdeui', 'xine', 'Xtst'], myenv )
-
-## This shows how to add other link flags to the program
-myenv['LINKFLAGS'].append('-L/usr/X11R6/lib')
-
-## If you are using QThread, add this line
-# myenv.AppendUnique( CPPFLAGS = ['-DQT_THREAD_SUPPORT'] )