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-rw-r--r--debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/expected/cs/10044-ifcomment.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/expected/cs/10044-ifcomment.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/expected/cs/10044-ifcomment.cs
deleted file mode 100644
index 2c3ab0fc..00000000
--- a/debian/uncrustify-trinity/uncrustify-trinity-0.73.0/tests/expected/cs/10044-ifcomment.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-#define RENDER_POINTS_USING_MESH
-
-namespace UnityEditor
-{
- internal class CurveWrapper
- {
- private void DoIconAndName(Rect rect, AnimationWindowHierarchyNode node, bool selected, bool focused, float indent)
- {
- EditorGUIUtility.SetIconSize(new Vector2(13, 13)); // If not set we see icons scaling down if text is being cropped
- }
-
- public void foo()
- {
- if (this)
- {
- if (b)
- {
- // Now draw
- for (int i = 0; i < ticks.Length; i++)
- {
- ticksPos[i] /= axisUiScalars.y;
- if (ticksPos[i] < vRangeMin || ticksPos[i] > vRangeMax)
- continue;
-
- Vector2 pos = DrawingToViewTransformPoint(new Vector2(0, ticksPos[i]));
- // Important to take floor of positions of GUI stuff to get pixel correct alignment of
- // stuff drawn with both GUI and Handles/GL. Otherwise things are off by one pixel half the time.
- pos = new Vector2(pos.x, Mathf.Floor(pos.y));
-
- float uiValue = ticks[i];
- Rect labelRect;
- if (settings.vTickStyle.centerLabel)
- labelRect = new Rect(0, pos.y - 8, leftmargin - 4, 16); // text expands to the left starting from where grid starts (leftmargin size must ensure text is visible)
- else
- labelRect = new Rect(0, pos.y - 13, labelSize, 16); // text expands to the right starting from left side of window
-
- GUI.Label(labelRect, uiValue.ToString(format) + settings.vTickStyle.unit, ms_Styles.labelTickMarksY);
- }
- }
- }
- // Cleanup
- GUI.color = tempCol;
-
- GUI.EndClip();
- }
- }
-} // namespace
-
-namespace UnityEditor
-{
- internal class TreeView
- {
- public System.Action<int[]> selectionChangedCallback { get; set; } // ids
- public System.Action<int> itemDoubleClickedCallback { get; set; } // id
- public System.Action<int[], bool> dragEndedCallback { get; set; } // dragged ids, if null then drag was not allowed, bool == true if dragging tree view items from own treeview, false if drag was started outside
- public System.Action<int> contextClickItemCallback { get; set; } // clicked item id
- }
-}