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-rw-r--r--ksquirrel/sq_glwidget.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/ksquirrel/sq_glwidget.cpp b/ksquirrel/sq_glwidget.cpp
index 33b2647..0380090 100644
--- a/ksquirrel/sq_glwidget.cpp
+++ b/ksquirrel/sq_glwidget.cpp
@@ -113,7 +113,7 @@ SQ_GLWidget::SQ_GLWidget(TQWidget *parent, const char *name) : TQGLWidget(parent
m_instance = this;
#ifdef KSQUIRREL_PART
- connect(&t_glv, TQT_SIGNAL(message(const TQString &)), this, TQT_SIGNAL(message(const TQString &)));
+ connect(&t_glv, TQ_SIGNAL(message(const TQString &)), this, TQ_SIGNAL(message(const TQString &)));
#endif
zoomMenu = 0;
@@ -195,19 +195,19 @@ SQ_GLWidget::SQ_GLWidget(TQWidget *parent, const char *name) : TQGLWidget(parent
TQ_CHECK_PTR(timer_prev);
TQ_CHECK_PTR(timer_next);
- connect(timer_prev, TQT_SIGNAL(timeout()), SQ_WidgetStack::instance(), TQT_SLOT(emitPreviousSelected()));
- connect(timer_next, TQT_SIGNAL(timeout()), SQ_WidgetStack::instance(), TQT_SLOT(emitNextSelected()));
+ connect(timer_prev, TQ_SIGNAL(timeout()), SQ_WidgetStack::instance(), TQ_SLOT(emitPreviousSelected()));
+ connect(timer_next, TQ_SIGNAL(timeout()), SQ_WidgetStack::instance(), TQ_SLOT(emitNextSelected()));
#endif
timer_anim = new TQTimer(this);
TQ_CHECK_PTR(timer_anim);
- connect(timer_anim, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotAnimateNext()));
+ connect(timer_anim, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotAnimateNext()));
- connect(images, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotSetCurrentImage(int)));
- connect(images, TQT_SIGNAL(aboutToHide()), this, TQT_SLOT(slotImagesHidden()));
- connect(images, TQT_SIGNAL(aboutToShow()), this, TQT_SLOT(slotImagesShown()));
+ connect(images, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotSetCurrentImage(int)));
+ connect(images, TQ_SIGNAL(aboutToHide()), this, TQ_SLOT(slotImagesHidden()));
+ connect(images, TQ_SIGNAL(aboutToShow()), this, TQ_SLOT(slotImagesShown()));
gls = new SQ_GLSelectionPainter(this);
}
@@ -1641,7 +1641,7 @@ void SQ_GLWidget::decode()
images->setItemChecked(first_id, true);
if(tab->finfo.animated)
- TQTimer::singleShot(tab->finfo.image[tab->current].delay, this, TQT_SLOT(slotAnimateNext()));
+ TQTimer::singleShot(tab->finfo.image[tab->current].delay, this, TQ_SLOT(slotAnimateNext()));
}
/*