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authorRichard Grenville <pyxlcy@gmail.com>2013-09-12 21:23:20 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-09-12 21:23:20 +0800
commit7e488d813c7d32e9226097bb1c519a9fd1e60333 (patch)
tree81fae6a0a0f1505d61be31751e6c8d3a1968c44b
parentd41c7507250be2349080fcea44b5f33f84dd65aa (diff)
downloadtdebase-7e488d81.tar.gz
tdebase-7e488d81.zip
Bug fix #140: Possible fix for CPU usage with --unredir-possible-delay
- Possible fix for high CPU usage with a low --unredir-possible-delay. Thanks to Feltzer for reporting. (#140) - Rewrite some parts to (hopefully) increase performance, especially with --unredir-if-possible. - Known issue: With GTX 670 and x11-drivers/nvidia-drivers-325.15, and compton --unredir-if-possible --config /dev/null, if you send a SIGUSR1 to compton when a full-screen solid window is there, in which case compton either redirects then immediately unredirects the screen, or just don't redirect it altogether, X freezes after compton unredirects the screen. Requests sent by other X clients are not responded until compton is killed, which indicates the possibility of a bug in X. Attaching to X process shows X is on ./os/waitFor.c. Backend does not matter. --paint-on-overlay fixes the issue somehow. compton-git-v0.1_beta1-5-g4600f43-2013-08-28 doesn't exhibit the issue, but it's probably timing-related.
-rw-r--r--compton.c106
1 files changed, 60 insertions, 46 deletions
diff --git a/compton.c b/compton.c
index b8f1fc6d5..92378b047 100644
--- a/compton.c
+++ b/compton.c
@@ -1102,9 +1102,16 @@ paint_preprocess(session_t *ps, win *list) {
next = w->next;
opacity_t opacity_old = w->opacity;
- // Destroy reg_ignore on all windows if they should expire
- if (ps->reg_ignore_expire)
- free_region(ps, &w->reg_ignore);
+ // Data expiration
+ {
+ // Remove built shadow if needed
+ if (w->flags & WFLAG_SIZE_CHANGE)
+ free_paint(ps, &w->shadow_paint);
+
+ // Destroy reg_ignore on all windows if they should expire
+ if (ps->reg_ignore_expire)
+ free_region(ps, &w->reg_ignore);
+ }
// Update window opacity target and dim state if asked
if (WFLAG_OPCT_CHANGE & w->flags) {
@@ -1115,43 +1122,33 @@ paint_preprocess(session_t *ps, win *list) {
// Run fading
run_fade(ps, w, steps);
+ // Opacity will not change, from now on.
+
// Give up if it's not damaged or invisible, or it's unmapped and its
- // pixmap is gone (for example due to a ConfigureNotify)
+ // pixmap is gone (for example due to a ConfigureNotify), or when it's
+ // excluded
if (!w->damaged
|| w->a.x + w->a.width < 1 || w->a.y + w->a.height < 1
|| w->a.x >= ps->root_width || w->a.y >= ps->root_height
- || ((IsUnmapped == w->a.map_state || w->destroyed)
- && !w->paint.pixmap)) {
+ || ((IsUnmapped == w->a.map_state || w->destroyed) && !w->paint.pixmap)
+ || get_alpha_pict_o(ps, w->opacity) == ps->alpha_picts[0]
+ || w->paint_excluded)
to_paint = false;
- }
- to_paint = to_paint && !w->paint_excluded;
+ // to_paint will never change afterward
- if (to_paint) {
- // If opacity changes
- if (w->opacity != opacity_old) {
- win_determine_mode(ps, w);
- add_damage_win(ps, w);
- }
-
- if (get_alpha_pict_o(ps, w->opacity) == ps->alpha_picts[0])
- to_paint = false;
- }
+ // Determine mode as early as possible
+ if (to_paint && (!w->to_paint || w->opacity != opacity_old))
+ win_determine_mode(ps, w);
if (to_paint) {
// Fetch bounding region
- if (!w->border_size) {
+ if (!w->border_size)
w->border_size = border_size(ps, w, true);
- }
// Fetch window extents
- if (!w->extents) {
+ if (!w->extents)
w->extents = win_extents(ps, w);
- // If w->extents does not exist, the previous add_damage_win()
- // call when opacity changes has no effect, so redo it here.
- if (w->opacity != opacity_old)
- add_damage_win(ps, w);
- }
// Calculate frame_opacity
{
@@ -1164,6 +1161,8 @@ paint_preprocess(session_t *ps, win *list) {
else
w->frame_opacity = 0.0;
+ // Destroy all reg_ignore above when frame opaque state changes on
+ // SOLID mode
if (w->to_paint && WMODE_SOLID == mode_old
&& (0.0 == frame_opacity_old) != (0.0 == w->frame_opacity))
ps->reg_ignore_expire = true;
@@ -1174,24 +1173,18 @@ paint_preprocess(session_t *ps, win *list) {
w->shadow_opacity = ps->o.shadow_opacity * w->frame_opacity;
else
w->shadow_opacity = ps->o.shadow_opacity * get_opacity_percent(w);
-
- // Rebuild shadow if necessary
- if (w->flags & WFLAG_SIZE_CHANGE) {
- free_paint(ps, &w->shadow_paint);
- }
-
- if (w->shadow && !paint_isvalid(ps, &w->shadow_paint))
- win_build_shadow(ps, w, 1);
}
+ // Add window to damaged area if its painting status changes
+ // or opacity changes
+ if (to_paint != w->to_paint || w->opacity != opacity_old)
+ add_damage_win(ps, w);
+
+ // Destroy all reg_ignore above when window mode changes
if ((to_paint && WMODE_SOLID == w->mode)
!= (w->to_paint && WMODE_SOLID == mode_old))
ps->reg_ignore_expire = true;
- // Add window to damaged area if its painting status changes
- if (to_paint != w->to_paint)
- add_damage_win(ps, w);
-
if (to_paint) {
// Generate ignore region for painting to reduce GPU load
if (ps->reg_ignore_expire || !w->to_paint) {
@@ -1264,6 +1257,10 @@ paint_preprocess(session_t *ps, win *list) {
if (UNSET != ps->o.redirected_force)
unredir_possible = !ps->o.redirected_force;
+ // If there's no window to paint, and the screen isn't redirected,
+ // don't redirect it.
+ if (ps->o.unredir_if_possible && is_highest && !ps->redirected)
+ unredir_possible = true;
if (unredir_possible) {
if (ps->redirected) {
if (!ps->o.unredir_if_possible_delay || ps->tmout_unredir_hit)
@@ -1785,6 +1782,10 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
for (win *w = t; w; w = w->prev_trans) {
// Painting shadow
if (w->shadow) {
+ // Lazy shadow building
+ if (!paint_isvalid(ps, &w->shadow_paint))
+ win_build_shadow(ps, w, 1);
+
// Shadow is to be painted based on the ignore region of current
// window
if (w->reg_ignore) {
@@ -2050,6 +2051,13 @@ wid_get_prop_wintype(session_t *ps, Window wid) {
static void
map_win(session_t *ps, Window id) {
+ // Unmap overlay window if it got mapped but we are currently not
+ // in redirected state.
+ if (ps->overlay && id == ps->overlay && !ps->redirected) {
+ XUnmapWindow(ps->dpy, ps->overlay);
+ XFlush(ps->dpy);
+ }
+
win *w = find_win(ps, id);
// Don't care about window mapping if it's an InputOnly window
@@ -2831,14 +2839,13 @@ add_win(session_t *ps, Window id, Window prev) {
assert(IsViewable == map_state || IsUnmapped == map_state);
new->a.map_state = IsUnmapped;
- // Get window picture format
- if (InputOutput == new->a.class)
+ if (InputOutput == new->a.class) {
+ // Get window picture format
new->pictfmt = XRenderFindVisualFormat(ps->dpy, new->a.visual);
- // Create Damage for window
- if (InputOutput == new->a.class) {
- set_ignore_next(ps);
- new->damage = XDamageCreate(ps->dpy, id, XDamageReportNonEmpty);
+ // Create Damage for window
+ set_ignore_next(ps);
+ new->damage = XDamageCreate(ps->dpy, id, XDamageReportNonEmpty);
}
calc_win_size(ps, new);
@@ -6097,6 +6104,11 @@ init_overlay(session_t *ps) {
// Retrieve DamageNotify on root window if we are painting on an
// overlay
// root_damage = XDamageCreate(ps->dpy, root, XDamageReportNonEmpty);
+
+ // Unmap overlay, firstly. But this typically does not work because
+ // the window isn't created yet.
+ // XUnmapWindow(ps->dpy, ps->overlay);
+ // XFlush(ps->dpy);
}
else {
fprintf(stderr, "Cannot get X Composite overlay window. Falling "
@@ -6371,6 +6383,9 @@ tmout_unredir_callback(session_t *ps, timeout_t *tmout) {
*/
static bool
mainloop(session_t *ps) {
+ // Don't miss timeouts even when we have a LOT of other events!
+ timeout_run(ps);
+
// Process existing events
// Sometimes poll() returns 1 but no events are actually read,
// causing XNextEvent() to block, I have no idea what's wrong, so we
@@ -6444,8 +6459,6 @@ mainloop(session_t *ps) {
free(ptv);
ptv = NULL;
- timeout_run(ps);
-
return true;
}
@@ -6732,6 +6745,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
| ExposureMask
| StructureNotifyMask
| PropertyChangeMask);
+ XFlush(ps->dpy);
ps->root_width = DisplayWidth(ps->dpy, ps->scr);
ps->root_height = DisplayHeight(ps->dpy, ps->scr);