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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2014-10-13 12:50:21 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2014-10-13 12:50:21 -0500
commit2eda1e5dd5bfee90414504753c0ddf940014c655 (patch)
tree71d2d0dc345b94da2178d1208d20b31d1fb26b0e
parent8b4687b66f5bb107af3611d6abc1d756c271dc9b (diff)
downloadtdegames-2eda1e5d.tar.gz
tdegames-2eda1e5d.zip
Bring undo, redo, find, and revert icons into XDG compliance
-rw-r--r--ksokoban/MainWindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp
index df963cc1..a75fcd7a 100644
--- a/ksokoban/MainWindow.cpp
+++ b/ksokoban/MainWindow.cpp
@@ -101,9 +101,9 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
createCollectionMenu();
game_->insertItem(i18n("&Level Collection"), collection_);
- pixmap = SmallIcon("undo");
+ pixmap = SmallIcon("edit-undo");
game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString()));
- pixmap = SmallIcon("redo");
+ pixmap = SmallIcon("edit-redo");
game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
game_->insertSeparator();
pixmap = SmallIcon("system-log-out");