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-rw-r--r--libtdegames/kgamelcd.cpp250
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diff --git a/libtdegames/kgamelcd.cpp b/libtdegames/kgamelcd.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "kgamelcd.h"
+#include "kgamelcd.moc"
+
+#include <tqlayout.h>
+#include <tqlabel.h>
+#include <tqtimer.h>
+
+#include <kglobal.h>
+
+
+//-----------------------------------------------------------------------------
+KGameLCD::KGameLCD(uint nbDigits, TQWidget *parent, const char *name)
+ : TQLCDNumber(nbDigits, parent, name), _htime(800)
+{
+ const TQPalette &p = palette();
+ _fgColor = p.color(TQPalette::Active, TQColorGroup::Foreground);
+ _hlColor = p.color(TQPalette::Active, TQColorGroup::HighlightedText);
+
+ _timer = new TQTimer(this);
+ connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout()));
+
+ setFrameStyle(Panel | Plain);
+ setSegmentStyle(Flat);
+
+ displayInt(0);
+}
+
+KGameLCD::~KGameLCD()
+{}
+
+void KGameLCD::setDefaultBackgroundColor(const TQColor &color)
+{
+ TQPalette p = palette();
+ p.setColor(TQColorGroup::Background, color);
+ setPalette(p);
+}
+
+void KGameLCD::setDefaultColor(const TQColor &color)
+{
+ _fgColor = color;
+ TQPalette p = palette();
+ p.setColor(TQColorGroup::Foreground, color);
+ setPalette(p);
+}
+
+void KGameLCD::setHighlightColor(const TQColor &color)
+{
+ _hlColor = color;
+}
+
+void KGameLCD::setLeadingString(const TQString &s)
+{
+ _lead = s;
+ displayInt(0);
+}
+
+void KGameLCD::setHighlightTime(uint time)
+{
+ _htime = time;
+}
+
+void KGameLCD::resetColor()
+{
+ setColor(TQColor());
+}
+
+void KGameLCD::setColor(const TQColor &color)
+{
+ const TQColor &c = (color.isValid() ? color : _fgColor);
+ TQPalette p = palette();
+ p.setColor(TQColorGroup::Foreground, c);
+ setPalette(p);
+}
+
+void KGameLCD::displayInt(int v)
+{
+ int n = numDigits() - _lead.length();
+ display(_lead + TQString::number(v).rightJustify(n));
+}
+
+void KGameLCD::highlight()
+{
+ highlight(true);
+ _timer->start(_htime, true);
+}
+
+void KGameLCD::highlight(bool light)
+{
+ if (light) setColor(_hlColor);
+ else resetColor();
+}
+
+//-----------------------------------------------------------------------------
+KGameLCDClock::KGameLCDClock(TQWidget *parent, const char *name)
+: KGameLCD(5, parent, name)
+{
+ _timerClock = new TQTimer(this);
+ connect(_timerClock, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutClock()));
+}
+
+KGameLCDClock::~KGameLCDClock()
+{}
+
+void KGameLCDClock::timeoutClock()
+{
+ // waiting an hour does not restart timer
+ if ( _min==59 && _sec==59 ) return;
+ _sec++;
+ if (_sec==60) {
+ _min++;
+ _sec = 0;
+ }
+ showTime();
+}
+
+TQString KGameLCDClock::pretty() const
+{
+ TQString sec = TQString::number(_sec).rightJustify(2, '0', true);
+ TQString min = TQString::number(_min).rightJustify(2, '0', true);
+ return min + ':' + sec;
+}
+
+void KGameLCDClock::showTime()
+{
+ display(pretty());
+}
+
+void KGameLCDClock::reset()
+{
+ _timerClock->stop();
+ _sec = 0;
+ _min = 0;
+ showTime();
+}
+
+void KGameLCDClock::start()
+{
+ _timerClock->start(1000); // 1 second
+}
+
+void KGameLCDClock::stop()
+{
+ _timerClock->stop();
+}
+
+uint KGameLCDClock::seconds() const
+{
+ return _min*60 + _sec;
+}
+
+void KGameLCDClock::setTime(uint sec)
+{
+ Q_ASSERT( sec<3600 );
+ _sec = sec % 60;
+ _min = sec / 60;
+ showTime();
+}
+
+void KGameLCDClock::setTime(const TQString &s)
+{
+ Q_ASSERT( s.length()==5 && s[2]==':' );
+ uint min = kMin(s.section(':', 0, 0).toUInt(), uint(59));
+ uint sec = kMin(s.section(':', 1, 1).toUInt(), uint(59));
+ setTime(sec + min*60);
+}
+
+
+//-----------------------------------------------------------------------------
+class KGameLCDList::KGameLCDListPrivate
+{
+public:
+ TQValueVector<TQLabel *> _leadings;
+};
+
+KGameLCDList::KGameLCDList(const TQString &title, TQWidget *parent,
+ const char *name)
+ : TQWidget(parent, name)
+{
+ init(title);
+}
+
+KGameLCDList::KGameLCDList(TQWidget *parent, const char *name)
+ : TQWidget(parent, name)
+{
+ init(TQString());
+}
+
+KGameLCDList::~KGameLCDList()
+{
+ delete d;
+}
+
+void KGameLCDList::init(const TQString &title)
+{
+ d = new KGameLCDListPrivate;
+
+ TQGridLayout *top = new TQGridLayout(this, 1, 2, 5);
+ top->setColStretch(1, 1);
+
+ _title = new TQLabel(title, this);
+ _title->tqsetAlignment(AlignCenter);
+ top->addMultiCellWidget(_title, 0, 0, 0, 1, AlignCenter);
+}
+
+void KGameLCDList::append(TQLCDNumber *lcd)
+{
+ append(TQString(), lcd);
+}
+
+void KGameLCDList::append(const TQString &leading, TQLCDNumber *lcd)
+{
+ uint i = size();
+ TQLabel *label = 0;
+ if ( !leading.isEmpty() ) {
+ label = new TQLabel(leading, this);
+ static_cast<TQGridLayout *>(tqlayout())->addWidget(label, i+1, 0);
+ }
+ d->_leadings.push_back(label);
+ _lcds.push_back(lcd);
+ static_cast<TQGridLayout *>(tqlayout())->addWidget(lcd, i+1, 1);
+}
+
+void KGameLCDList::clear()
+{
+ for (uint i=0; i<_lcds.size(); i++) {
+ delete d->_leadings[i];
+ delete _lcds[i];
+ }
+ d->_leadings.clear();
+ _lcds.clear();
+}