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+# Midi map file for the Yamaha QY10 "walkstation", a basic sequencer / tone
+# module.
+
+# Provided by Malcolm Tyrrell. If there is a problem with this file, please
+# e-mail tyrrelmr@cs.tcd.ie
+
+# If you make a new map, please send it to Antonio, so future releases
+# will include them.
+# Antonio Larrosa Jimenez, larrosa@kde.org
+
+# Yamaha QY10 Map File
+
+DEFINE PATCHMAP
+AcusticPiano =0
+BrightPiano =0
+SynthPiano =1
+HonkyTonky =0
+ElectricPiano1=1
+ElectricPiano2=2
+Harpsichord =3
+Clavinet =3
+Celeste =18
+Glockenspiel =18
+Musicbox =20
+Vibes =19
+Marimba =18
+Xylophon =20
+TubeBell =19
+Santur =12
+HomeOrg =4
+PercussionOrg =4
+RockOrg =4
+ChurchOrg =5
+ReedOrg =5
+Accordion =5
+Harmonica =23
+Concrtna =23
+NylonGuitar =12
+AcusticGuitar =12
+JazzGuitar =9
+CleanGuitar =9
+MuteGuitar =11
+OdGuitar =9
+DistortionGuit=10
+GtrHarm =25
+AcusticBass =13
+FingerBass =14
+PickBass =14
+FretlessBass =13
+SlapBass1 =15
+SlapBass2 =15
+SynthBass1 =16
+SynthBass2 =16
+Violin =23
+Viola =23
+Cello =23
+Contrabajo =23
+Marcato =6
+Pizzicato =16
+Harp =12
+Timpani =20
+Marcato =6
+SlowStrings =6
+SynthStrings1 =22
+SynthStrings2 =22
+Choir =27
+Doo =21
+Voices =21
+OrchestraHit =8
+Trumpet =26
+Trombone =26
+Tuba =21
+MuteTrumpet =8
+FrenchHorn =26
+HitBrass =8
+SynthBrass1 =21
+SynthBrass2 =21
+SopranoSax =26
+AltoSax =26
+TenorSax =26
+BaritoneSax =26
+Oboe =27
+EnglishHorn =26
+Bassoon =27
+Clarinet =27
+Piccolo =27
+Flute =27
+Recorder =27
+WoodFlute =27
+Bottle =27
+Shakazul =27
+Whistle =27
+Ocarina =27
+SquareWave =28
+SawWave =28
+Calliope =29
+Chiflead =29
+Charang =24
+VoxLead =21
+Lead5th =21
+BassLead =21
+Fantasia =24
+WarmPad =21
+Polysyn =22
+Ghostie =27
+BowGlass =26
+MetalPad =21
+HaloPad =27
+Sweeper =24
+Aurora =31
+SoundTrack =21
+Crystal =19
+Atmosphear =24
+FreshAir =21
+Unicorn =24
+Sweeper =24
+StarTrak =21
+Sitar =9
+Banjo =9
+Shamisen =12
+Koto =12
+Kalimba =18
+BagPipes =28
+Fiddle =28
+Shannai =23
+Carillon =19
+Agogo =20
+SteelDrm =18
+WoodBlk =20
+Taiko =20
+Toms =18
+Syntom =18
+RevCymbal =31
+Fx-Fret =31
+Fx-Blow =31
+Seashore =31
+Jungle =31
+Telephon =5
+Helicopter =31
+Applause =31
+Gunshot =31
+END
+
+DEFINE KEYMAP "Drumset"
+C 0 =0
+C#0 =1
+D 0 =2
+D#0 =3
+E 0 =4
+F 0 =5
+F#0 =6
+G 0 =7
+G#0 =8
+A 0 =9
+A#0 =10
+B 0 =11
+C 1 =12
+C#1 =13
+D 1 =14
+D#1 =15
+E 1 =16
+F 1 =17
+F#1 =18
+G 1 =19
+G#1 =20
+A 1 =21
+A#1 =22
+B 1 =23
+C 2 =24
+C#2 =25
+D 2 =26
+# What is a high q?
+D#2 27 Highq =40
+E 2 28 Slap =37
+F 2 29 Scratch1 =23
+F#2 30 Scratch2 =48
+G 2 31 Sticks =21
+G#2 32 SqrClick =42
+A 2 33 MetaClick=42
+A#2 34 MetBell =43
+B 2 35 Kick1 =36
+C 3 36 Kick2 =12
+C#3 37 StickRim =21
+D 3 38 Snare1 =15
+D#3 39 Claps =19
+E 3 40 snare2 =14
+F 3 41 tomlo2 =16
+F#3 42 Hihatclos=23
+G 3 43 Tomlo1 =16
+G#3 44 HihatPd =23
+A 3 45 Tommid2 =17
+A#3 46 Hihatop =24
+B 3 47 Tommid1 =17
+C 4 48 Tomhi2 =18
+C#4 49 Cymbalcrsh1 =20
+D 4 50 Tomhi1 =18
+D#4 51 Cymbalride1 =22
+E 4 52 Cymbalchina =22
+F 4 53 Cymbell =22
+F#4 54 Tamborin =21
+G 4 55 CymbalSplash=20
+G#4 56 Cowbell =37
+A 4 57 Cymbalcrash2=20
+A#4 58 Vibslap =0
+B 4 59 Cymbalride2 =22
+C 5 60 Bongohi =41
+C#5 61 Bongolo =40
+D 5 62 Congahi1 =41
+D#5 63 congahi2 =41
+E 5 64 Congalo =40
+F 5 65 Timbalehi=46
+F#5 66 Timbalelo=45
+G 5 67 Agogohi =44
+G#5 68 Agogolo =43
+A 5 69 Cabasa =48
+A#5 70 Maracas =48
+B 5 71 whistle1 =0
+C 6 72 whistle2 =0
+C#6 73 Guiro1 =0
+D 6 74 Guiro2 =0
+D#6 75 Clave =44
+E 6 76 Woodblock1=40
+F 6 77 Woodblock2=41
+# Don't know about the following two
+F#6 78 Cuica1 =0
+G 6 79 Cuica2 =0
+G#6 80 Triangle1=44
+A 6 81 Triangle2=44
+A#6 82 Shaker =48
+B 6 83 Jingles =23
+C 7 84 Belltree =0
+C#7 85 Canstinet=21
+D 7 86 Surdo1 =16
+D#7 87 Surdo2 =17
+E 7 =88
+F 7 =89
+F#7 =90
+G 7 =91
+G#7 =92
+A 7 =93
+A#7 =94
+B 7 =95
+C 8 =96
+C#8 =97
+D 8 =98
+D#8 =99
+E 8 =100
+F 8 =101
+F#8 =102
+G 8 =103
+G#8 =104
+A 8 =105
+A#8 =106
+B 8 =107
+C 9 =108
+C#9 =109
+D 9 =110
+D#9 =111
+E 9 =112
+F 9 =113
+F#9 =114
+G 9 =115
+G#9 =116
+A 9 =117
+A#9 =118
+B 9 =119
+C 10=120
+C#10=121
+D 10=122
+D#10=123
+E 10=124
+F 10=125
+F#10=126
+G 10=127
+END
+
+
+DEFINE CHANNELMAP
+# The information on channels 7-8 and 11-15 is ignored since the QY10 is only
+# 8 part multi-timbral. The polyphony should be okay.
+0 = 0
+1 = 1
+2 = 2
+3 = 3
+4 = 4
+5 = 5
+6 = 6
+# The next two channels are ignored
+7 = 9
+8 = 8
+# Play GM channel 9 (drums) on QY10 track 7 (rhythm track)
+9 = 7 Keymap "Drumset" ForcePatch 30
+# All the following channels are ignored.
+10 = 10
+11 = 11
+12 = 12
+13 = 13
+14 = 14
+15 = 15
+END
+
+# I don't think the QY10 responds to Expression Events, so...
+OPTIONS
+MapExpressionToVolumeEvents
+END